Hi Tim - it's a little collection of shaders - you can find them here:
http://be3d.republika.pl
-=mb.
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
Behalf
> Of Tim Leydecker
> Sent: Tuesday, February 28, 2006 11:32 AM
> To: XSI(at)Softimage.COM
> Subject: Re: XSI Normal Map node
>
> Hi there,
>
> I´m sorry to butt in but where do I get this D3 Normal shader?
> (To make it even worse:) What is this D3 shader?
>
> Cheers
>
> tim
>
> ----- Original Message -----
> From: "Andre DeAngelis" <andre.deangelis(at)ubisoft.com>
> To: <XSI(at)Softimage.COM>
> Sent: Tuesday, February 28, 2006 3:18 PM
> Subject: RE: XSI Normal Map node
>
>
> > That makes sense Raffaele but the D3 nromal shader does provide an
> > influence parameter that does appear to work pretty much the way a
bump
> > map amplitude works.
> >
> > AD
> >
> >
> > -----Original Message-----
> > From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
Behalf
> > Of Raffaele Fragapane
> > Sent: Tuesday, February 28, 2006 1:16 AM
> > To: XSI(at)Softimage.COM
> > Subject: Re: XSI Normal Map node
> >
> > amplitude on a normal map?
> > after the relief/displacement derived normals have been calculated,
or
> if
> > you're using a straight baked normals map (derivated from the
difference
> > between geometries, like in Zbrush), you don't have an "amplitude"
> > anymore.
> >
> > an amplitude is only possible when setting a height for a relief
mapping
> > of some sorts, once the normals are derivated there's no amplitude
you
> can
> > set for them.
> >
> > I don't remember D3 having an amplitude parameter and I can't see
how it
> > could have had one, but then I haven't used it in ages and I'm maybe
> > missing something.
> >
> > ******************************
> > | Raffaele Fragapane |
> > | Rising Sun Pictures |
> > | "Remember, TD is for TopDog" |
> > ******************************
> >
> >
> >
> > Andre DeAngelis wrote:
> >
> >> Yes the XSI native normal map nodes seem to be lacking somewhat. I
> >> also noticed that there is no control for amplitude either.
> >> You'd think they woudl have though of these paramters when creating
> >> them, seeing as they already existed in D3.
> >>
> >>
----------------------------------------------------------------------
> >> --
> >> *From:* owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]
*On
> >> Behalf Of *Michaël Bentitou
> >> *Sent:* Monday, February 27, 2006 3:23 PM
> >> *To:* XSI(at)Softimage.COM
> >> *Subject:* XSI Normal Map node
> >>
> >> Hey list -
> >>
> >> Maybe I'm missing something, but there doesn't seem to be a way to
set
> >> the repeats for a normal map texture. I don't see a way of setting
the
> >> repeats anywhere in the XSI Normal Map Node - even if you click on
> >> Edit, it brings another PPG to mess with the UVW Transformation,
the
> >> Wrapping, even the Swap UV - but no repeats ??
> >>
> >> Anyway I'm using the D3 Node instead for the time being but
> >> nonetheless I'm still curious as to why we can't set the repeats...
> >> Anyone ?
> >>
> >> -=mb.
> >>
>
>>----------------------------------------------------------------------
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> >>-
> >>
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> >>2/23/2006
> >>
> >>
> >
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