Re: XSI Normal Map node
| Date : Tue, 28 Feb 2006 18:52:20 +0100 |
| To : <XSI(at)Softimage.COM> |
| From : "Tim Leydecker" <BauerOink(at)gmx.de> |
| Subject : Re: XSI Normal Map node |
Thanks a lot Mathieu,
I see Bartek also wrote a neat little tutorial! All questions answered, D3 shaders downloaded.
Taking butt out of thread - now.
Cheers
tim
----- Original Message ----- From: "Mathieu Leclaire" <mleclair(at)hybride.com>
To: <XSI(at)Softimage.COM>
Sent: Tuesday, February 28, 2006 6:33 PM
Subject: RE: XSI Normal Map node
http://be3d.republika.pl/
There are a few things in there but it's mostly to use and generate normal maps... check the website, it should answer most of your questions.
Mathieu Leclaire R&D Programmer Hybride Technologies
-----Original Message----- From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf Of Tim Leydecker Sent: Tuesday, February 28, 2006 11:32 AM To: XSI(at)Softimage.COM Subject: Re: XSI Normal Map node
Hi there,
I´m sorry to butt in but where do I get this D3 Normal shader? (To make it even worse:) What is this D3 shader?
Cheers
tim
----- Original Message ----- From: "Andre DeAngelis" <andre.deangelis(at)ubisoft.com> To: <XSI(at)Softimage.COM> Sent: Tuesday, February 28, 2006 3:18 PM Subject: RE: XSI Normal Map node
That makes sense Raffaele but the D3 nromal shader does provide an influence parameter that does appear to work pretty much the way a bump map amplitude works.
AD
-----Original Message----- From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Raffaele Fragapane Sent: Tuesday, February 28, 2006 1:16 AM To: XSI(at)Softimage.COM Subject: Re: XSI Normal Map node
amplitude on a normal map? after the relief/displacement derived normals have been calculated, or if you're using a straight baked normals map (derivated from the difference between geometries, like in Zbrush), you don't have an "amplitude" anymore.
an amplitude is only possible when setting a height for a relief mapping
of some sorts, once the normals are derivated there's no amplitude you can
set for them.
I don't remember D3 having an amplitude parameter and I can't see how it could have had one, but then I haven't used it in ages and I'm maybe missing something.
****************************** | Raffaele Fragapane | | Rising Sun Pictures | | "Remember, TD is for TopDog" | ******************************
Andre DeAngelis wrote:
Yes the XSI native normal map nodes seem to be lacking somewhat. I also noticed that there is no control for amplitude either. You'd think they woudl have though of these paramters when creating them, seeing as they already existed in D3.
---------------------------------------------------------------------- -- *From:* owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] *On Behalf Of *Michaël Bentitou *Sent:* Monday, February 27, 2006 3:23 PM *To:* XSI(at)Softimage.COM *Subject:* XSI Normal Map node
Hey list -
Maybe I'm missing something, but there doesn't seem to be a way to set the repeats for a normal map texture. I don't see a way of setting the repeats anywhere in the XSI Normal Map Node - even if you click on Edit, it brings another PPG to mess with the UVW Transformation, the Wrapping, even the Swap UV - but no repeats ??
Anyway I'm using the D3 Node instead for the time being but nonetheless I'm still curious as to why we can't set the repeats... Anyone ?
-=mb.
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- References:
- RE: XSI Normal Map node
- From: "Mathieu Leclaire" <mleclair(at)hybride.com>
- RE: XSI Normal Map node
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