RE: deformation motion blur blacks out cluster materials

Date : Tue, 28 Feb 2006 18:15:02 -0000
To : <XSI(at)Softimage.COM>
From : "Olly Nash" <ollynash(at)funktiondesign.tv>
Subject : RE: deformation motion blur blacks out cluster materials

Nope, geometry definitely not intersecting and renders fine now that I’ve re-jigged the textures to avoid cluster materials.  Reckon I’ll CAB the dodgy scene to Softimage.  (expensive fare – ho! ho!)

 

I’ll bear in mind the close faces thing, Kim.  Thanks guys : )

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of kim aldis
Sent: 28 February 2006 17:57
To: XSI(at)Softimage.COM
Subject: RE: deformation motion blur blacks out cluster materials

 

are you rendering both front and back faces? possibly the back faces are coming through and obscuring the front.

 

close together faces, apart from giving problems with depth sorting, can hammer render times I've found in the past.

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Olly Nash
Sent: 28-February-2006 17:15
To: XSI(at)Softimage.COM
Subject: deformation motion blur blacks out cluster materials

Hi folks,

 

I’m animating pages of a book (using IK chains) and so need to check ‘Deformation Motion blur”.  Only trouble is that the cluster material on the B side of the pages goes black - huh ?!?!  

 

I can workaround this by making a texture for A and B sides in one image and redoing texture projections, but wondered if anyone else has found this? is there a fix?  Or is it just another case of avoid cluster materials at all costs!

 

Cheers,

 Olly xxx


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