Nope, geometry definitely not intersecting
and renders fine now that I’ve re-jigged the textures to avoid cluster
materials. Reckon I’ll CAB the dodgy scene to Softimage. (expensive
fare – ho! ho!)
I’ll bear in mind the close faces
thing, Kim. Thanks guys : )
From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of kim aldis
Sent: 28 February 2006 17:57
To: XSI(at)Softimage.COM
Subject: RE: deformation motion
blur blacks out cluster materials
are you rendering both front and back
faces? possibly the back faces are coming through and obscuring the front.
close together faces, apart from giving
problems with depth sorting, can hammer render times I've found in the past.
From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Olly Nash
Sent: 28-February-2006 17:15
To: XSI(at)Softimage.COM
Subject: deformation motion blur
blacks out cluster materials
Hi folks,
I’m animating pages of a book (using IK chains)
and so need to check ‘Deformation Motion blur”. Only trouble
is that the cluster material on the B side of the pages goes black - huh ?!?!
I can workaround this by making a texture for A and B
sides in one image and redoing texture projections, but wondered if anyone else
has found this? is there a fix? Or is it just another case of avoid
cluster materials at all costs!
Cheers,
Olly xxx