RE: deformation motion blur blacks out cluster materials
| Date : Tue, 28 Feb 2006 13:23:15 -0500 |
| To : <XSI(at)Softimage.COM> |
| From : "Bryan Eppenheimer" <bryan(at)realtimegaming.com> |
| Subject : RE: deformation motion blur blacks out cluster materials |
|
I hear ya, good luck with it.
-----Original Message-----
If the pages were grids then I would certainly have used front_back, but the paper needs to have some thickness, hence using subdee cubes. Cheers tho Bryan : )
From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Bryan Eppenheimer
Hey Olly,
Try using the front_back node (located under nodes/switch)
-----Original Message-----
Hi folks,
I’m animating pages of a book (using IK chains) and so need to check ‘Deformation Motion blur”. Only trouble is that the cluster material on the B side of the pages goes black - huh ?!?!
I can workaround this by making a texture for A and B sides in one image and redoing texture projections, but wondered if anyone else has found this? is there a fix? Or is it just another case of avoid cluster materials at all costs!
Cheers, Olly xxx |
| DATE: | << | >> | THREAD: | << | >> | INDEX: | Main | Thread |
|---|
- Previous by Date: Re: toon shader question
- Next by Date: Re: toon shader question
- Previous by Thread: Re: toon shader question
- Next by Thread: Re: toon shader question
- Index(es):
| Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available. |