Unde
Bob Cobb wrote:
I am deep in the manuals checking into this but I figured I would post
and make sure that
it is even possible. I am using the toon shader to shade a growing
vine and leaf object
what I need to do is this.
1. apply a texture (leaf) to the leaf object and have that influence
the toon shading.
In the RenderTree just plug the texture in to whatever port you need in
the toon paint/host shader.
2. have the alpha channel of the leaf texture cutout the object so
that instead of being
a grid obviously it would have the shape of the leaf and the toon
shading would not still
be a rectangle.
You need to disable "silhouette" inking in the material for the leaf and
enable "transparency" in the sampling tab of the lens shader.
Under the transparency tab of the toon paint/host shader you'll find
this "detection threshold" tab that will allow for finer tuning the
transparency edge.
not sure if this is even doable or if i'm bette off just building
geometry leaves.
I'd say yes to both. :)
-T
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