RE: rigging dilemma: driving a parent with attributes of the child

Date : Tue, 28 Feb 2006 18:48:25 -0000
To : <XSI(at)Softimage.COM>
From : "kim aldis" <kim(at)cg-soup.com>
Subject : RE: rigging dilemma: driving a parent with attributes of the child
	I'd be intrigued to see how, as rob says, the child is dependant
upon the parent which is dependant upon the child, which is dependant upon
the parent which is dependant upon the child which ...... And the whole
thing rapidly crawls up it's own arse. Whichever software you use. Would
have been the same in SI3D too.

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM 
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of David Gallagher
> Sent: 28-February-2006 18:39
> To: XSI(at)Softimage.COM
> Subject: Re: rigging dilemma: driving a parent with 
> attributes of the child
> 
> 
> Maya has its benefits. It handles this situation better unfortunately.
> 
> > I don't see how you can avoid a cycle.
> >
> > As soon as you tranlsate the child in negative Y the parent rotates 
> > causing the child to move causing the parent to rotate causing the 
> > child to move...
> >
> > _rob
> 
> 
> 
> --
> David Gallagher
> Animator, Blue Sky Studios
> 
> ---
> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following 
> text in body:
> unsubscribe xsi
> 

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.