Re: XSI Normal Map node

Date : Tue, 28 Feb 2006 10:49:10 -0800
To : XSI(at)Softimage.COM
From : Matthias Worch <langsuyar(at)ocrana.com>
Subject : Re: XSI Normal Map node
Works very well, too. We're doing the same thing in our game engine and I'm using it all over the place to tone down or accentuate various normal maps.

--
Matthias Worch
http://www.worch.com

ML> Yeah well as I can see, D3 influence parameter will control the
ML> interpolation between the normal from the normal map and the normal from the
ML> original surface (or you can pass it another normal map in the normal input
ML> and it would use that one instead of the original surface normal to
ML> calculate the interpolation)... so yes, there is an amplitude parameter in
ML> D3.
ML> unsubscribe xsi

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