-----Original Message-----
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Andre DeAngelis
Sent: 28-February-2006 19:04
To: XSI(at)Softimage.COM
Subject: RE: rigging dilemma: driving a parent with
attributes of the child
There is only one parameter dependency here.
If you parent one null to another and then apply a direction
constraint to the parent (to point to the child) it workd just dandy.
In fact, you can continur to rotate the parent in branch
mode, to offset the whole set-up.
Am I missing something here?
-----Original Message-----
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of kim aldis
Sent: Tuesday, February 28, 2006 1:48 PM
To: XSI(at)Softimage.COM
Subject: RE: rigging dilemma: driving a parent with
attributes of the child
I'd be intrigued to see how, as rob says, the child is
dependant upon the parent which is dependant upon the child,
which is dependant upon the parent which is dependant upon
the child which ...... And the whole thing rapidly crawls up
it's own arse. Whichever software you use.
Would have been the same in SI3D too.
-----Original Message-----
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of David Gallagher
Sent: 28-February-2006 18:39
To: XSI(at)Softimage.COM
Subject: Re: rigging dilemma: driving a parent with
attributes of the
child
Maya has its benefits. It handles this situation better
unfortunately.
I don't see how you can avoid a cycle.
As soon as you tranlsate the child in negative Y the
parent rotates
causing the child to move causing the parent to rotate
causing the
child to move...
_rob
--
David Gallagher
Animator, Blue Sky Studios
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