Mailing-List: XSI

<< March 2006 >> Click on the arrows to skip to the previous/next month. These messages are also organized as a threaded list and a generic (non-table formatted) list. To sort the messages, click on a column/category heading.

Last Update: Sat Apr 1 00:01:58 2006.    Total: 1841 messages.    Average Size: 9.1K (Max: 34.6K, Min: 4.2K).
SUBJECT AUTHOR DATE ^
[no subject] Unknown Apr 01 00:01, 2006
[no subject] Unknown Apr 01 00:01, 2006
[no subject] Unknown Apr 01 00:01, 2006
[no subject] Unknown Apr 01 00:00, 2006
[no subject] Unknown Apr 01 00:00, 2006
Re: 5.1 Download now todd akita Mar 31 21:59, 2006
Re: 5.1 Download now Rainer Schmidt Mar 31 21:25, 2006
Re: 5.1 Download now Andy Jones Mar 31 21:24, 2006
Re: 5.1 Download now Kris Rivel Mar 31 20:38, 2006
Re: 5.1 Download now Kris Rivel Mar 31 17:50, 2006
Re: Finnish XSI users? (with reference to Mikko Ro Mikko Ronkainen Mar 31 17:45, 2006
5.1 Download now Brinkley, Marc Mar 31 17:17, 2006
RE: XSI 5.1 Luc-Eric Rousseau Mar 31 16:40, 2006
Re: Finnish XSI users? (with reference to Mikko Ro Ville Tammi Mar 31 16:14, 2006
Re: Finnish XSI users? (with reference to Mikko Ro Timo Heubach Mar 31 15:46, 2006
Particle Event control by a Texture Map guillaume laforge Mar 31 14:31, 2006
Re: XSI 5.1 Thomas Helzle Mar 31 14:13, 2006
Re: Finnish XSI users? John Clark Mar 31 14:08, 2006
Re: XSI 5.1 Tony Nightingale Mar 31 14:02, 2006
Re: XSI 5.1 Alan Jones Mar 31 13:51, 2006
Re: XSI 5.1 Thomas Helzle Mar 31 12:53, 2006
Re: Finnish XSI users? Tony Nightingale Mar 31 12:35, 2006
Re: XSI 5.1 Greg Smith Mar 31 12:06, 2006
conferring data to an emitted particle... B Miller Mar 31 11:40, 2006
Re: xp to linux suse 9 digimata Mar 31 11:15, 2006
Re: "XSI 5.1 in the end of march" Thomas Helzle Mar 31 10:39, 2006
RE: "XSI 5.1 in the end of march" Christine Charette Mar 31 10:32, 2006
RE: "XSI 5.1 in the end of march" kim aldis Mar 31 10:31, 2006
Re: "XSI 5.1 in the end of march" Thomas Helzle Mar 31 10:26, 2006
RE: "XSI 5.1 in the end of march" Jeffrey Smith Mar 31 10:03, 2006
hair self shadowing Alastair Hearsum Mar 31 09:56, 2006
Re: texture problems with OpenGL shader Kris Rivel Mar 31 09:42, 2006
RE: Particle C++ operator Mathieu Leclaire Mar 31 09:08, 2006
Re: "XSI 5.1 in the end of march" Gerbrand Nel Mar 31 08:41, 2006
Re: Finnish XSI users? John Clark Mar 31 08:22, 2006
Re: Finnish XSI users? Mikko Ronkainen Mar 31 08:08, 2006
OT hardware Eric Lampi Mar 31 08:01, 2006
Re: Finnish XSI users? Tony Nightingale Mar 31 07:48, 2006
Finnish XSI users? Timo Heubach Mar 31 07:35, 2006
AW: "XSI 5.1 in the end of march" Potthoff Marc Mar 31 06:40, 2006
Re: "XSI 5.1 in the end of march" Tim Leydecker Mar 31 06:03, 2006
XSI Fx tree and the Kodak grey card Rafael Martín Mar 31 05:58, 2006
Re: "XSI 5.1 in the end of march" Stefan Andersson Mar 31 05:53, 2006
"XSI 5.1 in the end of march" Stefan Andersson Mar 31 05:51, 2006
Re: XSI 5.1 Thomas Helzle Mar 31 05:30, 2006
Re: texture problems with OpenGL shader Morten Bartholdy Mar 31 02:00, 2006
Re: How to control Particle instance orientation? Morten Bartholdy Mar 31 01:57, 2006
Re: "procedural" head keeping its facial shapes Raffaele Fragapane Mar 31 00:50, 2006
Re: PYTHON: Analog to class.self for modules? brad Mar 31 00:41, 2006
Re: PYTHON: Analog to class.self for modules? Raffaele Fragapane Mar 31 00:41, 2006
Re: Script: Removing Parameters from Action Source André Adam Mar 31 00:37, 2006
Re: PYTHON: Analog to class.self for modules? Aloys Baillet Mar 30 23:56, 2006
Re: "procedural" head keeping its facial shapes Nick Mar 30 23:53, 2006
Re: PYTHON: Analog to class.self for modules? brad Mar 30 23:10, 2006
Re: PYTHON: Analog to class.self for modules? Eoin Murphy Mar 30 23:09, 2006
Re: "procedural" head keeping its facial shapes Raffaele Fragapane Mar 30 22:56, 2006
Re: PYTHON: Analog to class.self for modules? Aloys Baillet Mar 30 22:52, 2006
PYTHON: Analog to class.self for modules? brad Mar 30 22:35, 2006
RE: Particle C++ operator francois.painchaud sympatico.ca Mar 30 19:54, 2006
Re: particles vanish Kris Rivel Mar 30 19:53, 2006
Re: particles vanish cj tozzi Mar 30 19:32, 2006
RE: "procedural" head keeping its facial shapes Christian Rittener Mar 30 17:52, 2006
texture problems with OpenGL shader Kris Rivel Mar 30 16:48, 2006
"procedural" head keeping its facial shapes Peder Kallin Mar 30 16:39, 2006
RE: particles vanish Marc-Andre Carbonneau Mar 30 16:09, 2006
Re: particles vanish Kris Rivel Mar 30 15:53, 2006
Re: particles vanish Meng-Yang Lu Mar 30 15:17, 2006
Re: Script: Removing Parameters from Action Source Aloys Baillet Mar 30 15:13, 2006
Re: .obj d-n-d functionality phil harbath Mar 30 14:39, 2006
.obj d-n-d functionality Wayne Mar 30 14:30, 2006
RE: Particle C++ operator Mathieu Leclaire Mar 30 14:11, 2006
particles vanish Colin Davies Mar 30 13:43, 2006
RE: Particle C++ operator kim aldis Mar 30 12:42, 2006
Re: .pic Photoshop filter on Mac at Mar 30 12:20, 2006
RE: Particle C++ operator Mathieu Leclaire Mar 30 12:00, 2006
Re: .pic Photoshop filter on Mac Byron Nash Mar 30 10:53, 2006
Re: How to control Particle instance orientation? adrian Mar 30 10:44, 2006
RE: How to control Particle instance orientation? Juan Brockhaus Mar 30 09:50, 2006
RE: Mix 8 color update in OGL viewport ? Fabrice Altman Mar 30 09:27, 2006
Re: How to control Particle instance orientation? adrian Mar 30 09:22, 2006
Re: How to control Particle instance orientation? Morten Bartholdy Mar 30 09:02, 2006
Re: How to control Particle instance orientation? adrian Mar 30 08:47, 2006
Re: How to control Particle instance orientation? Morten Bartholdy Mar 30 08:37, 2006
Re: How to control Particle instance orientation? XSI stuff Mar 30 08:26, 2006
.pic Photoshop filter on Mac Alex Dinnin Mar 30 08:09, 2006
Script: Removing Parameters from Action Sources? André Adam Mar 30 08:06, 2006
RE: How to control Particle instance orientation? kim aldis Mar 30 08:04, 2006
Re: How to control Particle instance orientation? Morten Bartholdy Mar 30 07:54, 2006
Re: How to control Particle instance orientation? Eric Lampi Mar 30 07:28, 2006
Re: Mix 8 color update in OGL viewport ? guillaume laforge Mar 30 06:30, 2006
Mix 8 color update in OGL viewport ? Fabrice Altman Mar 30 06:06, 2006
RE: removing from maillist - errors : - : R W : - : Mar 30 05:34, 2006
Re: Flare not supported by satellite rendering in Tim Leydecker Mar 30 05:08, 2006
custom UI elements in XSI at Mar 30 03:19, 2006
Re: How to control Particle instance orientation? Morten Bartholdy Mar 30 02:33, 2006
Barnyard the movie needs lighters Graham D Clark Mar 29 23:08, 2006
XDOF for Mental Ray/Renderfarm digimata Mar 29 22:37, 2006
Re: audio troubleshooting Adam Sale Mar 29 20:32, 2006
Re: industry freelancers at Mar 29 12:58, 2006
Re: industry freelancers pki_ny Mar 29 12:54, 2006
Re: industry freelancers Eric Deren Mar 29 12:49, 2006
Re: industry freelancers pki_ny Mar 29 12:36, 2006
Flare not supported by satellite rendering in 5.01 Tim Leydecker Mar 29 11:59, 2006
Re: modulate shape key David Gallagher Mar 29 10:19, 2006
RE: How to control Particle instance orientation? Mathieu Leclaire Mar 29 09:50, 2006
modulate shape key David Gallagher Mar 29 09:47, 2006
RE: Particle C++ operator Mathieu Leclaire Mar 29 09:00, 2006
audio troubleshooting Eric Deren Mar 29 08:52, 2006
Re: crowd simulations Arvid Björn Mar 29 08:45, 2006
RE: removing from maillist - errors Adam Seeley Mar 29 08:22, 2006
RE: removing from maillist - errors Rob Wuijster Mar 29 08:19, 2006
RE: test Rob Wuijster Mar 29 07:59, 2006
RE: removing from maillist - errors Adam Seeley Mar 29 07:59, 2006
removing from maillist - errors Rob Wuijster Mar 29 07:35, 2006
Re: test guillaume laforge Mar 29 07:34, 2006
Re: test Stefan Andersson Mar 29 07:33, 2006
SV: test Peter Hartwig Mar 29 06:52, 2006
test Rob Wuijster Mar 29 06:28, 2006
RE: Texturing Particles... Axel Akesson Mar 29 05:28, 2006
Re: Texturing Particles... Morten Bartholdy Mar 29 05:28, 2006
Texturing Particles... Lee Hallett Mar 29 05:03, 2006
RE: crowd simulations Andi Farhall Mar 29 03:10, 2006
Re: Was: Feet and inches in XSI Now: MR Nodes Thomas Helzle Mar 29 02:49, 2006
Re: 32 and 64 bit Workgroup? André Adam Mar 29 02:34, 2006
Re: Executing a String in JScript? André Adam Mar 29 02:27, 2006
Re: Executing a String in JScript? André Adam Mar 29 02:23, 2006
Re: Feet and inches in XSI Meng-Yang Lu Mar 29 01:54, 2006
How to control Particle instance orientation? Morten Bartholdy Mar 29 01:53, 2006
Re: Feet and inches in XSI Nick Mar 29 00:51, 2006
Re: crowd simulations wovie Mar 28 21:46, 2006
Re: Feet and inches in XSI Raffaele Fragapane Mar 28 21:46, 2006
Re: Boobs Graham D Clark Mar 28 21:07, 2006
RE: 32 and 64 bit Workgroup? Hans Payer Mar 28 18:37, 2006
Re: Particle C++ operator Raffaele Fragapane Mar 28 18:35, 2006
Re: Boobs Raffaele Fragapane Mar 28 18:32, 2006
Re: 32 and 64 bit Workgroup? Francois Lord Mar 28 18:22, 2006
Re: Particle C++ operator Aloys Baillet Mar 28 17:19, 2006
RE: 32 and 64 bit Workgroup? Hans Payer Mar 28 17:09, 2006
Re: 32 and 64 bit Workgroup? Francois Lord Mar 28 17:01, 2006
RE: 32 and 64 bit Workgroup? kim aldis Mar 28 16:58, 2006
Re: crowd simulations Thomas Helzle Mar 28 16:46, 2006
RE: 32 and 64 bit Workgroup? Mathieu Leclaire Mar 28 16:39, 2006
32 and 64 bit Workgroup? Hans Payer Mar 28 16:11, 2006
Re: crowd simulations Kris Rivel Mar 28 16:07, 2006
RE: crowd simulations kim aldis Mar 28 15:56, 2006
Particle C++ operator Mathieu Leclaire Mar 28 15:56, 2006
RE: furender help Brinkley, Marc Mar 28 14:43, 2006
Re: crowd simulations Kris Rivel Mar 28 14:30, 2006
RE: furender help Brinkley, Marc Mar 28 14:30, 2006
UV Texture mapping Scott C. Lange Mar 28 13:04, 2006
RE: furender help Brian Day Mar 28 12:22, 2006
Re: Feet and inches in XSI Tim Leydecker Mar 28 11:51, 2006
Re: Boobs Eric Lampi Mar 28 11:34, 2006
RE: furender help Brinkley, Marc Mar 28 11:08, 2006
Re: Boobs todd akita Mar 28 10:55, 2006
furender help Brinkley, Marc Mar 28 10:49, 2006
Re: Feet and inches in XSI Tim Leydecker Mar 28 10:26, 2006
Re: Feet and inches in XSI Thomas Helzle Mar 28 10:25, 2006
AW: Boobs xsiberger Mar 28 10:16, 2006
Re: Boobs Chris Marshall Mar 28 10:09, 2006
Re: Boobs Thomas Helzle Mar 28 09:59, 2006
RE: Boobs Marc-Andre Carbonneau Mar 28 09:49, 2006
Re: crowd simulations Jordi Bares Mar 28 09:47, 2006
Re: Boobs John Liebler Mar 28 09:32, 2006
Re: Feet and inches in XSI Alan Jones Mar 28 09:19, 2006
Re: crowd simulations Francois Lord Mar 28 09:08, 2006
RE: Boobs Adam Seeley Mar 28 08:54, 2006
Re: Boobs Eric Lampi Mar 28 08:45, 2006
Re: Executing a String in JScript? Martin Chatterjee Mar 28 08:31, 2006
Re: Boobs Helen Bucknall Mar 28 08:26, 2006
Re: crowd simulations Stefan Andersson Mar 28 08:22, 2006
RE: Executing a String in JScript? Stephen Blair Mar 28 07:54, 2006
RE: Boobs Sandy E. Sutherland Mar 28 07:53, 2006
RE: Boobs Sandy E. Sutherland Mar 28 07:53, 2006
Re: crowd simulations Jordi Bares Mar 28 07:51, 2006
Executing a String in JScript? André Adam Mar 28 07:49, 2006
Re: Boobs Helen Bucknall Mar 28 07:42, 2006
Re: Feet and inches in XSI Guy Rabiller Mar 28 07:40, 2006
Hide clusters with materials in hidden line remova at Mar 28 07:38, 2006
RE: Feet and inches in XSI kim aldis Mar 28 07:31, 2006
RE: Boobs Sandy E. Sutherland Mar 28 07:31, 2006
Re: Feet and inches in XSI Rainer Schmidt Mar 28 07:25, 2006
Re: Boobs Alan Jones Mar 28 07:17, 2006
RE: Feet and inches in XSI kim aldis Mar 28 07:14, 2006
Boobs Helen Bucknall Mar 28 07:10, 2006
Re: Feet and inches in XSI Guy Rabiller Mar 28 07:09, 2006
Re: Feet and inches in XSI Thomas Helzle Mar 28 06:54, 2006
Re: Feet and inches in XSI guillaume laforge Mar 28 06:23, 2006
Re: Feet and inches in XSI Tim Leydecker Mar 28 05:38, 2006
Re: Feet and inches in XSI Guy Rabiller Mar 28 05:13, 2006
Re: Feet and inches in XSI Alan Jones Mar 28 05:12, 2006
Re: Feet and inches in XSI Thomas Helzle Mar 28 04:39, 2006
RE: crowd simulations Adam Seeley Mar 28 04:34, 2006
Re: crowd simulations Stefan Andersson Mar 28 04:02, 2006
Re: Feet and inches in XSI Tim Leydecker Mar 28 03:51, 2006
RE: crowd simulations kim aldis Mar 28 03:37, 2006
Re: crowd simulations adrian Mar 28 03:27, 2006
Re: bump mapping with procedural textures? Chris Marshall Mar 28 03:24, 2006
Re: Feet and inches in XSI Thomas Helzle Mar 28 02:50, 2006
RE: crowd simulations Sandy E. Sutherland Mar 28 02:41, 2006
Re: Feet and inches in XSI Raffaele Fragapane Mar 28 02:38, 2006
crowd simulations Stefan Andersson Mar 28 02:35, 2006
Re: Feet and inches in XSI guillaume laforge Mar 28 02:26, 2006
Re: Feet and inches in XSI Thomas Helzle Mar 28 02:11, 2006
RE: error when loading Python plugin kim aldis Mar 28 02:06, 2006
RE: Re: keep render path intact Kris Rivel Mar 27 18:24, 2006
Re: error when loading Python plugin Aloys Baillet Mar 27 18:19, 2006
Re: keep render path intact RPS Mar 27 18:01, 2006
keep render path intact Kris Rivel Mar 27 17:40, 2006
Re: Feet and inches in XSI guillaume laforge Mar 27 17:06, 2006
RE: Feet and inches in XSI Luc-Eric Rousseau Mar 27 16:50, 2006
Re: error when loading Python plugin Bernard Lebel Mar 27 16:45, 2006
Re: error when loading Python plugin Patrick Boucher Mar 27 16:45, 2006
error when loading Python plugin kim aldis Mar 27 16:10, 2006
RE: bump mapping with procedural textures? kim aldis Mar 27 16:10, 2006
Re: Feet and inches in XSI Graham D Clark Mar 27 16:05, 2006
Re: bump mapping with procedural textures? Bradley R. Gabe Mar 27 15:53, 2006
Re: Feet and inches in XSI guillaume laforge Mar 27 15:49, 2006
RE: Feet and inches in XSI Luc-Eric Rousseau Mar 27 15:17, 2006
Re: Feet and inches in XSI guillaume laforge Mar 27 14:40, 2006
RE: Models from Cimatron Michaël Bentitou Mar 27 14:40, 2006
RE: Models from Cimatron Michaël Bentitou Mar 27 14:37, 2006
Re: Feet and inches in XSI Rainer Schmidt Mar 27 14:32, 2006
RE: Feet and inches in XSI kim aldis Mar 27 14:25, 2006
Re: Models from Cimatron guillaume laforge Mar 27 14:25, 2006
Re: Models from Cimatron todd akita Mar 27 14:17, 2006
RE: Intellisense problem Ben Rogall Mar 27 14:14, 2006
Re: Feet and inches in XSI guillaume laforge Mar 27 14:02, 2006
RE: Intellisense problem Halfdan Ingvarsson Mar 27 13:41, 2006
Models from Cimatron Michaël Bentitou Mar 27 13:38, 2006
Intellisense problem Ben Rogall Mar 27 13:24, 2006
Re: bump mapping with procedural textures? Joey Ponthieux Mar 27 13:03, 2006
RE: Feet and inches in XSI Luc-Eric Rousseau Mar 27 11:16, 2006
Re: OT: math & wieghts question Oz Adi Mar 27 10:33, 2006
Re: some new shader addons at Mar 27 10:23, 2006
Re: Feet and inches in XSI Joey Ponthieux Mar 27 10:07, 2006
Re: OT: math & wieghts question Reinhard Claus Mar 27 10:05, 2006
Re: OT: math & wieghts question Kai Wolter Mar 27 10:03, 2006
RE: migrating keymaps, scripts, prefs kim aldis Mar 27 09:58, 2006
Re: some new shader addons Anthony Rossano Mar 27 09:41, 2006
RE: migrating keymaps, scripts, prefs Andrew Skowronski Mar 27 09:34, 2006
OT: math & wieghts question Oz Adi Mar 27 09:31, 2006
Re: Hexagon and XSI H Aiken Mar 27 09:26, 2006
Re: Feet and inches in XSI Bernard Lebel Mar 27 08:52, 2006
RE: migrating keymaps, scripts, prefs kim aldis Mar 27 08:50, 2006
RE: migrating keymaps, scripts, prefs Andrew Skowronski Mar 27 08:26, 2006
RE: Solved: Shader addons installed into a Samba w Andrew Skowronski Mar 27 08:18, 2006
RE: Feet and inches in XSI Brinkley, Marc Mar 27 08:08, 2006
Re: Feet and inches in XSI Tim Leydecker Mar 27 08:03, 2006
Re: Feet and inches in XSI adrian Mar 27 08:01, 2006
RE: Feet and inches in XSI kim aldis Mar 27 07:57, 2006
Re: Feet and inches in XSI Jordi Bares Mar 27 07:50, 2006
Re: Feet and inches in XSI Jordi Bares Mar 27 07:50, 2006
Re: Feet and inches in XSI Wayne Williams Mar 27 07:35, 2006
Re: Hexagon and XSI Wayne Williams Mar 27 07:29, 2006
Re: Feet and inches in XSI Tim Leydecker Mar 27 07:25, 2006
Re: Feet and inches in XSI Jordi Bares Mar 27 07:17, 2006
RE: Feet and inches in XSI kim aldis Mar 27 07:14, 2006
Re: Feet and inches in XSI Guy Rabiller Mar 27 07:11, 2006
Re: Feet and inches in XSI guillaume laforge Mar 27 07:09, 2006
Re: Feet and inches in XSI Tim Leydecker Mar 27 06:45, 2006
Re: Hexagon and XSI Tim Leydecker Mar 27 05:49, 2006
RE: Feet and inches in XSI kim aldis Mar 27 05:46, 2006
RE: industry freelancers Alexei Godek Mar 27 04:59, 2006
Re: Hexagon and XSI Alan Jones Mar 27 04:52, 2006
Re: Feet and inches in XSI Guy Rabiller Mar 27 04:48, 2006
RE: Hexagon and XSI kim aldis Mar 27 04:32, 2006
Re: Feet and inches in XSI Christian Götzinger Mar 27 04:32, 2006
RE: Feet and inches in XSI Rob Wuijster Mar 27 04:29, 2006
RE: Feet and inches in XSI kim aldis Mar 27 04:27, 2006
Re: Feet and inches in XSI guillaume laforge Mar 27 04:22, 2006
Re: Feet and inches in XSI Guy Rabiller Mar 27 03:58, 2006
Re: Feet and inches in XSI guillaume laforge Mar 27 03:30, 2006
Re: Hexagon and XSI Alan Jones Mar 27 03:13, 2006
RE: Feet and inches in XSI Jordi Bares Mar 27 03:12, 2006
RE: Hexagon and XSI kim aldis Mar 27 02:09, 2006
Hexagon and XSI Adrian Lopez Mar 27 01:55, 2006
Re: Feet and inches in XSI Adrian Lopez Mar 27 01:48, 2006
RE: Feet and inches in XSI Brinkley, Marc Mar 26 23:47, 2006
Re: scripting: find method issues Adam Sale Mar 26 22:23, 2006
Re: some new shader addons Todd Alan Peleg Mar 26 21:06, 2006
Re: some new shader addons Gene Crucean Mar 26 19:29, 2006
Re: RE: scripting: find method issues Adam Sale Mar 26 18:18, 2006
Re: scripting: find method issues Bernard Lebel Mar 26 18:18, 2006
RE: scripting: find method issues Halfdan Ingvarsson Mar 26 17:00, 2006
scripting: find method issues Adam Sale Mar 26 15:13, 2006
RE: Feet and inches in XSI Rob Wuijster Mar 26 15:04, 2006
Re: some new shader addons Sandor Toledo Mar 26 13:11, 2006
Re: some new shader addons Kris Rivel Mar 26 11:53, 2006
Re: some new shader addons Eric Lampi Mar 26 11:33, 2006
some new shader addons Anthony Rossano Mar 26 10:52, 2006
Re: Solved: Shader addons installed into a Samba w Gene Crucean Mar 25 13:46, 2006
Solved: Shader addons installed into a Samba workg Schoenberger Mar 25 12:41, 2006
interleave Prob Hajo ten Thije Mar 25 10:09, 2006
RE: Feet and inches in XSI Halfdan Ingvarsson Mar 24 17:12, 2006
RE: Feet and inches in XSI Martin Belleau Mar 24 17:07, 2006
RE: Feet and inches in XSI kim aldis Mar 24 17:02, 2006
RE: rasterizer...rapind motion blur Kris Rivel Mar 24 16:57, 2006
RE: Feet and inches in XSI Jeffrey Smith Mar 24 15:32, 2006
RE: Motion blur time Hans Payer Mar 24 15:17, 2006
Re: Motion blur time Sandor Toledo Mar 24 15:07, 2006
rasterizer...rapind motion blur Chris Johnson Mar 24 15:07, 2006
RE: Motion blur time Hans Payer Mar 24 14:45, 2006
Motion blur time Hans Payer Mar 24 14:38, 2006
RE: Feet and inches in XSI Halfdan Ingvarsson Mar 24 14:33, 2006
Re: Feet and inches in XSI Francois Lord Mar 24 14:15, 2006
RE: Feet and inches in XSI Martin Belleau Mar 24 14:14, 2006
Re: migrating keymaps, scripts, prefs RPS Mar 24 13:51, 2006
Re: Feet and inches in XSI Bernard Lebel Mar 24 13:34, 2006
RE: Feet and inches in XSI Halfdan Ingvarsson Mar 24 13:12, 2006
Re: Feet and inches in XSI Adrian Lopez Mar 24 13:09, 2006
RE: bump mapping with procedural textures? Christian Rittener Mar 24 12:20, 2006
Re: Orientation constraint jitter Gene Crucean Mar 24 12:19, 2006
RE: bump mapping with procedural textures? Christian Rittener Mar 24 12:06, 2006
Re: Orientation constraint jitter Noodles Mar 24 11:59, 2006
Re: Scripting Preferences Sandor Toledo Mar 24 11:58, 2006
Re: Scripting Preferences RPS Mar 24 11:41, 2006
Re: Feet and inches in XSI RPS Mar 24 11:39, 2006
RE: Feet and inches in XSI Andi Farhall Mar 24 11:37, 2006
RE: migrating keymaps, scripts, prefs kim aldis Mar 24 11:30, 2006
Feet and inches in XSI Adrian Lopez Mar 24 11:28, 2006
Scripting Preferences Sandor Toledo Mar 24 11:24, 2006
Re: migrating keymaps, scripts, prefs RPS Mar 24 11:12, 2006
Re: migrating keymaps, scripts, prefs RPS Mar 24 10:56, 2006
migrating keymaps, scripts, prefs David Gallagher Mar 24 10:50, 2006
Re: bump mapping with procedural textures? Joey Ponthieux Mar 24 10:38, 2006
Re: Orientation constraint jitter Gene Crucean Mar 24 10:36, 2006
Re: really nasty Matte Paintings Frank Lenhard Mar 24 10:22, 2006
Toon Shader {toon.jpg} Christopher Mar 24 10:21, 2006
Re: Orientation constraint jitter Sandor Toledo Mar 24 10:19, 2006
SSS shader for 4.x Christopher Mar 24 10:08, 2006
Re: bump mapping with procedural textures? André Adam Mar 24 10:02, 2006
Re: Orientation constraint jitter Sandor Toledo Mar 24 10:00, 2006
Re: Orientation constraint jitter Sandor Toledo Mar 24 09:58, 2006
Re: bump mapping with procedural textures? Francois Lord Mar 24 09:38, 2006
RE: "Building stuff in 3D" at Mar 24 09:28, 2006
Re: Orientation constraint jitter Gene Crucean Mar 24 09:26, 2006
really nasty Matte Paintings Marc-Andre Carbonneau Mar 24 09:19, 2006
RE: "Building stuff in 3D" Nick Webber Mar 24 09:19, 2006
Re: QuicktimeVR (lensshader?) from XSI? Tim Leydecker Mar 24 09:04, 2006
Re: "Building stuff in 3D" Tim Leydecker Mar 24 08:58, 2006
Re: "Building stuff in 3D" Bernard Lebel Mar 24 08:38, 2006
Reminder: Third XSI Usermeeting in Berlin, Germany Thomas Helzle Mar 24 08:26, 2006
Re: bump mapping with procedural textures? Ben Rogall Mar 24 08:24, 2006
"Building stuff in 3D" Stefan Andersson Mar 24 08:09, 2006
Re: XSI Freezing with Simbiont Rainer Schmidt Mar 24 07:41, 2006
RE: QuicktimeVR (lensshader?) from XSI? Rob Wuijster Mar 24 07:28, 2006
Re: QuicktimeVR (lensshader?) from XSI? Tim Leydecker Mar 24 06:51, 2006
RE: Orientation constraint jitter Helge Mathee Mar 24 05:29, 2006
Re: Temporary PPG bits Alan Jones Mar 24 05:16, 2006
Temporary PPG bits Alan Jones Mar 24 05:08, 2006
SSS_Fast_Simple inputs!? Morten Bartholdy Mar 24 05:00, 2006
Re: bump mapping with procedural textures? Chris Marshall Mar 24 04:34, 2006
RE: bump mapping with procedural textures? Juan Brockhaus Mar 24 04:23, 2006
RE: QuicktimeVR (lensshader?) from XSI? Rob Wuijster Mar 24 04:23, 2006
Re: QuicktimeVR (lensshader?) from XSI? Alan Jones Mar 24 04:14, 2006
RE: Orientation constraint jitter kim aldis Mar 24 03:40, 2006
Re: bump mapping with procedural textures? André Adam Mar 24 03:36, 2006
Re: Orientation constraint jitter Nick Mar 24 02:21, 2006
Re: QuicktimeVR (lensshader?) from XSI? Tim Leydecker Mar 23 23:37, 2006
Re: Orientation constraint jitter Raffaele Fragapane Mar 23 23:33, 2006
Re: QuicktimeVR (lensshader?) from XSI? Tim Leydecker Mar 23 23:11, 2006
Re: Orientation constraint jitter Gene Crucean Mar 23 23:07, 2006
Re: Orientation constraint jitter Raffaele Fragapane Mar 23 22:06, 2006
Re: Orientation constraint jitter Gene Crucean Mar 23 19:57, 2006
QuicktimeVR (lensshader?) from XSI? Tim Leydecker Mar 23 19:54, 2006
Re: bump mapping with procedural textures? brad Mar 23 19:39, 2006
Re: bump mapping with procedural textures? Francois Lord Mar 23 19:19, 2006
Re: Orientation constraint jitter Dan Yargici Mar 23 18:56, 2006
RE: bump mapping with procedural textures? brad Mar 23 18:36, 2006
Re: bump mapping with procedural textures? Thomas Helzle Mar 23 18:28, 2006
Orientation constraint jitter Gene Crucean Mar 23 18:27, 2006
Re: XSI 5.1 Steve Parish Mar 23 18:24, 2006
Re: XSI 5.1 Sam Cuttriss Mar 23 18:13, 2006
Re: OT: Quad core processors Sam Cuttriss Mar 23 18:12, 2006
Re: XSI 5.1 Eric Lampi Mar 23 18:04, 2006
RE: bump mapping with procedural textures? kim aldis Mar 23 17:55, 2006
Re: XSI 5.1 todd akita Mar 23 17:33, 2006
Re: XSI 5.1 brad Mar 23 17:29, 2006
RE: Linking Pivots to visual contollers Andre DeAngelis Mar 23 17:28, 2006
Re: OT: Quad core processors Rafe Sacks Mar 23 17:20, 2006
Re: XSI 5.1 Eric Lampi Mar 23 17:20, 2006
Re: colorbanding in an uncompressed rendering? Tim Leydecker Mar 23 16:40, 2006
Re: bump mapping with procedural textures? Ben Rogall Mar 23 16:38, 2006
Re: Linking Pivots to visual contollers Noodles Mar 23 16:17, 2006
Re: bump mapping with procedural textures? Thomas Helzle Mar 23 16:11, 2006
RE: bump mapping with procedural textures? brad Mar 23 15:51, 2006
RE: bump mapping with procedural textures? Scott C. Lange Mar 23 15:46, 2006
RE: Change Range Limit Michaël Bentitou Mar 23 15:23, 2006
RE: bump mapping with procedural textures? kim aldis Mar 23 14:30, 2006
Re: Change Range Limit guillaume laforge Mar 23 14:30, 2006
RE: Linking Pivots to visual contollers Andre DeAngelis Mar 23 14:04, 2006
RE: Change Range Limit Michaël Bentitou Mar 23 13:50, 2006
Re: Linking Pivots to visual contollers Noodles Mar 23 13:45, 2006
RE: XSI 5.1 Andre DeAngelis Mar 23 13:36, 2006
Re: Change Range Limit Bernard Lebel Mar 23 13:29, 2006
Re: XSI 5.1 todd akita Mar 23 13:23, 2006
Re: XSI 5.1 Jordi Bares Mar 23 13:18, 2006
RE: XSI 5.1 brad Mar 23 13:18, 2006
Change Range Limit Michaël Bentitou Mar 23 13:16, 2006
RE: bump mapping with procedural textures? Scott C. Lange Mar 23 12:28, 2006
Re: Linking Pivots to visual contollers Oscar Juarez Mar 23 12:18, 2006
Re: OT: Quad core processors Gene Crucean Mar 23 12:16, 2006
Re: industry freelancers pki_ny Mar 23 12:07, 2006
RE: Linking Pivots to visual contollers Andre DeAngelis Mar 23 12:06, 2006
RE: XSI Freezing with Simbiont Michaël Bentitou Mar 23 12:00, 2006
bump mapping with procedural textures? B Miller Mar 23 11:59, 2006
Re: Linking Pivots to visual contollers greg punchatz Mar 23 11:37, 2006
RE: XSI Freezing with Simbiont Axel Akesson Mar 23 11:01, 2006
RE: Ageia's new physX hardware accelerator card Marc-Andre Carbonneau Mar 23 10:52, 2006
Re: XSI Freezing with Simbiont Steve Parish Mar 23 10:46, 2006
Re: industry freelancers at Mar 23 10:41, 2006
RE: industry freelancers Axel Akesson Mar 23 10:37, 2006
Re: industry freelancers RPS Mar 23 10:37, 2006
OT: Quad core processors Kris Rivel Mar 23 10:36, 2006
RE: XSI Freezing with Simbiont Axel Akesson Mar 23 10:33, 2006
Re: Ageia's new physX hardware accelerator card Sam Cuttriss Mar 23 10:28, 2006
industry freelancers pki_ny Mar 23 10:22, 2006
RE: Ageia's new physX hardware accelerator card Rob Wuijster Mar 23 10:11, 2006
XSI Freezing with Simbiont Steve Parish Mar 23 10:07, 2006
Linking Pivots to visual contollers Andre DeAngelis Mar 23 10:07, 2006
RE: Ageia's new physX hardware accelerator card Rob Wuijster Mar 23 09:59, 2006
RE: Ageia's new physX hardware accelerator card Jeffrey Smith Mar 23 09:39, 2006
Ageia's new physX hardware accelerator card Marc-Andre Carbonneau Mar 23 09:33, 2006
RE: jscript on linux? Andrew Skowronski Mar 23 09:24, 2006
RE: XSI 5.1 Andre DeAngelis Mar 23 09:18, 2006
RE: colorbanding in an uncompressed rendering? kim aldis Mar 23 08:59, 2006
Re: Blending FK/IK on Foot (from BipedGuide) Nicolas Langlois Mar 23 08:52, 2006
Re: Blending FK/IK on Foot (from BipedGuide) lucas Mar 23 08:49, 2006
Re: colorbanding in an uncompressed rendering? Tim Leydecker Mar 23 08:38, 2006
Re: Blending FK/IK on Foot (from BipedGuide) Nicolas Langlois Mar 23 08:24, 2006
Re: Hide/Unhide objectA according to selection of Nicolas Langlois Mar 23 08:24, 2006
Re: Blending FK/IK on Foot (from BipedGuide) RPS Mar 23 08:08, 2006
Re: Blending FK/IK on Foot (from BipedGuide) RPS Mar 23 07:55, 2006
RE: Toolbar Layout... Stephen Blair Mar 23 07:17, 2006
Blending FK/IK on Foot (from BipedGuide) lucas Mar 23 07:05, 2006
RE: XSI 5.1 kim aldis Mar 23 07:03, 2006
Re[2]: XSI 5.1 Frank Lenhard Mar 23 06:43, 2006
Re: colorbanding in an uncompressed rendering? Tim Leydecker Mar 23 06:41, 2006
Re: XSI 5.1 adrian Mar 23 06:40, 2006
RE: XSI 5.1 kim aldis Mar 23 06:28, 2006
Re: XSI 5.1 Raffaele Fragapane Mar 23 06:07, 2006
Re: XSI 5.1 Chris Marshall Mar 23 05:39, 2006
Re: XSI 5.1 adrian Mar 23 05:05, 2006
RE: colorbanding in an uncompressed rendering? Schoenberger Mar 23 04:08, 2006
RE: colorbanding in an uncompressed rendering? kim aldis Mar 23 04:03, 2006
Re: colorbanding in an uncompressed rendering? Thomas Helzle Mar 23 02:50, 2006
RE: colorbanding in an uncompressed rendering? kim aldis Mar 23 02:12, 2006
Toolbar Layout... Hans,Veenendaal,AMplus R&D,SOJ Mar 23 00:48, 2006
colorbanding in an uncompressed rendering? Tim Leydecker Mar 22 21:20, 2006
RE: XSI 5.1 Wayne Mar 22 20:53, 2006
Making a Crow and a Parrot Espiritu VFX Mar 22 20:42, 2006
Re: XSI 5.1 Raffaele Fragapane Mar 22 19:48, 2006
Re: XSI 5.1 Rafe Sacks Mar 22 19:20, 2006
Re: XSI 5.1 Simon Pickard Mar 22 19:19, 2006
Re: XSI 5.1 Gene Crucean Mar 22 18:59, 2006
Re: jscript on linux? Rafe Sacks Mar 22 18:54, 2006
Re: XSI 5.1 Rafe Sacks Mar 22 18:51, 2006
Re: XSI 5.1 Rafe Sacks Mar 22 18:44, 2006
Re: XSI 5.1 Rafe Sacks Mar 22 18:42, 2006
Re: XSI 5.1 Tim Leydecker Mar 22 18:25, 2006
RE: Re: deform chain along hair Kris Rivel Mar 22 17:37, 2006
RE: Shape Animation XSI>Maya Brinkley, Marc Mar 22 17:31, 2006
Re: deform chain along hair brad Mar 22 17:31, 2006
Re: deform chain along hair Robert Moodie Mar 22 17:19, 2006
Re: deform chain along hair Robert Moodie Mar 22 17:10, 2006
deform chain along hair Kris Rivel Mar 22 16:49, 2006
Re[2]: XSI 5.1 Christopher Mar 22 16:37, 2006
Re: jscript on linux? David Gallagher Mar 22 16:18, 2006
Re: jscript on linux? brad Mar 22 16:12, 2006
Re: pose constraint error Robert Moodie Mar 22 15:37, 2006
RE: Shape Animation XSI>Maya Andre DeAngelis Mar 22 15:34, 2006
RE: XSI 5.1 kim aldis Mar 22 15:13, 2006
RE: Re: pose constraint error Kris Rivel Mar 22 15:08, 2006
RE: Shape Animation XSI>Maya Brinkley, Marc Mar 22 15:04, 2006
RE: Shape Animation XSI>Maya Andre DeAngelis Mar 22 14:59, 2006
Re: jscript on linux? David Gallagher Mar 22 14:58, 2006
RE: Shape Animation XSI>Maya Brinkley, Marc Mar 22 14:49, 2006
Re: pose constraint error francois.painchaud sympatico.ca Mar 22 14:41, 2006
RE: "toon look" Christian Rittener Mar 22 14:35, 2006
Re: jscript on linux? brad Mar 22 14:28, 2006
Re: pose constraint error Andy Jones Mar 22 14:24, 2006
Re: pose constraint error brad Mar 22 14:17, 2006
jscript on linux? David Gallagher Mar 22 14:17, 2006
RE: XSINet?? Christine Charette Mar 22 14:14, 2006
Re: pose constraint error Sam Cuttriss Mar 22 13:59, 2006
Re: Re: pose constraint error Robert Moodie Mar 22 13:57, 2006
Re: XSI 5.1 Thomas Helzle Mar 22 13:55, 2006
Re: XSI 5.1 Francois Lord Mar 22 13:40, 2006
RE: XSI 5.1 Luc-Eric Rousseau Mar 22 13:39, 2006
Re: pose constraint error David Gallagher Mar 22 13:36, 2006
RE: Shape Animation XSI>Maya Andre DeAngelis Mar 22 13:34, 2006
RE: Re: pose constraint error Kris Rivel Mar 22 13:28, 2006
Re: XSI 5.1 Andy Jones Mar 22 13:21, 2006
Re: XSI 5.1 Meng-Yang Lu Mar 22 13:14, 2006
Shape Animation XSI>Maya Brinkley, Marc Mar 22 13:13, 2006
RE: XSI 5.1 Marc-Andre Carbonneau Mar 22 13:07, 2006
Re: XSI 5.1 Jordi Bares Mar 22 12:55, 2006
Re: pose constraint error Robert Moodie Mar 22 12:50, 2006
Re: pose constraint error RPS Mar 22 12:42, 2006
RE: XSI 5.1 Marc-Andre Carbonneau Mar 22 12:33, 2006
Re: XSI 5.1 adrian Mar 22 12:20, 2006
Re: XSI 5.1 Thomas Helzle Mar 22 12:11, 2006
pose constraint error Kris Rivel Mar 22 12:09, 2006
Re: XSI 5.1 Tim Leydecker Mar 22 12:09, 2006
RE: XSI 5.1 Luc-Eric Rousseau Mar 22 11:52, 2006
Re: XSI 5.1 Tim Leydecker Mar 22 11:36, 2006
RE: XSI 5.1 Halfdan Ingvarsson Mar 22 11:14, 2006
Re: "toon look" olivier.jeannel(at)noos.fr Mar 22 11:03, 2006
Re: "toon look" Marek Schneider Mar 22 10:37, 2006
Re: XSI 5.1 Tim Leydecker Mar 22 10:30, 2006
Re: "toon look" guillaume laforge Mar 22 09:14, 2006
RE: "toon look" kim aldis Mar 22 08:55, 2006
Re: "toon look" olivier.jeannel(at)noos.fr Mar 22 08:54, 2006
Re: "toon look" Stefan Andersson Mar 22 08:31, 2006
Re: depth pass with transparency Alan Jones Mar 22 08:26, 2006
Re: XSI 5.1 Martin Matzeder Mar 22 08:11, 2006
Re: "toon look" Chris Marshall Mar 22 08:04, 2006
RE: "toon look" Marc-Andre Carbonneau Mar 22 08:01, 2006
RE: XSI 5.1 Halfdan Ingvarsson Mar 22 08:01, 2006
RE: "toon look" kim aldis Mar 22 07:39, 2006
Re[2]: "toon look" Frank Lenhard Mar 22 07:21, 2006
Re: "toon look" Thomas Helzle Mar 22 07:17, 2006
RE: "toon look" kim aldis Mar 22 06:44, 2006
RE: depth pass with transparency Schoenberger Mar 22 06:34, 2006
Re: "toon look" John Clark Mar 22 06:18, 2006
RE: "toon look" Darrin Hofmeyr Mar 22 05:42, 2006
Re: depth pass with transparency Alan Jones Mar 22 05:11, 2006
Re: "toon look" ThierryBaret Mar 22 05:00, 2006
RE: depth pass with transparency Schoenberger Mar 22 04:44, 2006
Re: Keep property layout? Arvid Björn Mar 22 04:41, 2006
RE: XSI 5.1 Rob Wuijster Mar 22 04:23, 2006
Re: XSI 5.1 Raffaele Fragapane Mar 22 04:14, 2006
Re: Hide/Unhide objectA according to selection of RPS Mar 22 04:13, 2006
Re: "toon look" Chris Marshall Mar 22 04:11, 2006
Re: "toon look" Stefan Andersson Mar 22 04:11, 2006
Re: Keep property layout? Arvid Björn Mar 22 04:04, 2006
Re: "toon look" Stefan Andersson Mar 22 04:01, 2006
RE: "toon look" Adam Seeley Mar 22 03:58, 2006
Re: "toon look" Chris Marshall Mar 22 03:56, 2006
Re: XSI 5.1 Chris Marshall Mar 22 03:55, 2006
RE: XSI 5.1 Adam Seeley Mar 22 03:46, 2006
RE: XSI 5.1 Rob Wuijster Mar 22 03:39, 2006
Re: depth pass with transparency Alan Jones Mar 22 03:39, 2006
"toon look" Stefan Andersson Mar 22 03:39, 2006
RE: XSI 5.1 kim aldis Mar 22 02:29, 2006
Re: XSI 5.1 Rafe Sacks Mar 22 01:41, 2006
RE: 3D flock in Behavior Sandy E. Sutherland Mar 22 01:40, 2006
Re: XSI 5.1 Aloys Baillet Mar 21 23:00, 2006
Re: XSI 5.1 Sam Cuttriss Mar 21 22:49, 2006
Re: XSI 5.1 Rafe Sacks Mar 21 22:41, 2006
Re: XSI 5.1 Nick Mar 21 22:27, 2006
Re: XSI 5.1 Aloys Baillet Mar 21 21:57, 2006
Re: XSI 5.1 Raffaele Fragapane Mar 21 21:35, 2006
Re: XSI 5.1 Robert Moodie Mar 21 19:23, 2006
3D flock in Behavior Colin Davies Mar 21 19:19, 2006
Re: XSI 5.1 Rafe Sacks Mar 21 19:19, 2006
Re: XSI 5.1 Rafe Sacks Mar 21 19:14, 2006
Re: XSI 5.1 Raffaele Fragapane Mar 21 19:00, 2006
RE: Re[2]: XSI 5.1 Halfdan Ingvarsson Mar 21 19:00, 2006
Re: XSI 5.1 Steven Caron Mar 21 18:48, 2006
Re: xp to linux suse 9 Raffaele Fragapane Mar 21 18:43, 2006
Re: Hide/Unhide objectA according to selection of Rafe Sacks Mar 21 18:43, 2006
Re[2]: XSI 5.1 Christopher Mar 21 18:36, 2006
RE: XSI 5.1 Halfdan Ingvarsson Mar 21 18:13, 2006
RE: XSI 5.1 Halfdan Ingvarsson Mar 21 18:13, 2006
RE: XSI 5.1 Raffaele Scaduto-Medola Mar 21 18:12, 2006
Re: How to get PPG object? Rafe Sacks Mar 21 18:08, 2006
Re: How to get PPG object? Rafe Sacks Mar 21 18:01, 2006
Re: XSI 5.1 Aloys Baillet Mar 21 17:55, 2006
RE: XSI 5.1 Andre DeAngelis Mar 21 16:46, 2006
Re: XSI 5.1 Simon Pickard Mar 21 16:34, 2006
RE: XSI 5.1 Paul-Jozef \"PJ\" Torrevillas Mar 21 16:27, 2006
RE: havok for xsi brad friedman Mar 21 16:17, 2006
Re: XSI 5.1 Steven Caron Mar 21 16:09, 2006
Re: XSI 5.1 Christopher Mar 21 16:04, 2006
RE: XSI 5.1 Andre DeAngelis Mar 21 15:56, 2006
Re: XSI 5.1 Byron Nash Mar 21 15:55, 2006
Re: roto | crash Sam Cuttriss Mar 21 15:45, 2006
Re: XSI 5.1 Meng-Yang Lu Mar 21 15:42, 2006
roto | crash Sam Cuttriss Mar 21 15:32, 2006
RE: XSI 5.1 Andy Nicholas Mar 21 15:13, 2006
RE: XSI 5.1 Andre DeAngelis Mar 21 15:02, 2006
RE: XSI 5.1 Wayne Mar 21 14:48, 2006
Re: XSI 5.1 Joey Ponthieux Mar 21 14:46, 2006
passing an object list to mental ray Mathieu Leclaire Mar 21 14:01, 2006
XSI 5.1 Bob Cobb Mar 21 13:56, 2006
Re: depth pass with transparency Andy Jones Mar 21 13:40, 2006
Re: depth pass with transparency Dan Yargici Mar 21 12:26, 2006
Re: depth pass with transparency adrian Mar 21 12:17, 2006
Re: depth pass with transparency Alan Jones Mar 21 12:11, 2006
Re: depth pass with transparency tekano Mar 21 12:03, 2006
Re: Keep property layout? francois.painchaud sympatico.ca Mar 21 11:44, 2006
Re: depth pass with transparency Sam Cuttriss Mar 21 11:42, 2006
Re: Weight Pain Panel floating? Robert Moodie Mar 21 11:29, 2006
RE: Keep property layout? Stephen Blair Mar 21 11:29, 2006
RE: depth pass with transparency kim aldis Mar 21 11:29, 2006
RE: Keep property layout? kim aldis Mar 21 11:28, 2006
RE: depth pass with transparency kim aldis Mar 21 11:26, 2006
Re: Weight Pain Panel floating? André Adam Mar 21 11:17, 2006
RE: Weight Pain Panel floating? Grahame Fuller Mar 21 11:08, 2006
Re: Keep property layout? Arvid Björn Mar 21 11:05, 2006
depth pass with transparency adrian Mar 21 11:05, 2006
Re: Hide/Unhide objectA according to selection of francois.painchaud sympatico.ca Mar 21 10:50, 2006
Weight Pain Panel floating? André Adam Mar 21 10:50, 2006
Re: Re: Hide/Unhide objectA according to selection francois.painchaud sympatico.ca Mar 21 10:50, 2006
RE: havok for xsi Wayne Mar 21 10:29, 2006
havok for xsi brad friedman Mar 21 10:17, 2006
RE: How to get PPG object? kim aldis Mar 21 10:07, 2006
RE: Keep property layout? kim aldis Mar 21 10:07, 2006
Re: Hide/Unhide objectA according to selection of Alan Jones Mar 21 09:46, 2006
Hide/Unhide objectA according to selection of obje Nicolas Langlois Mar 21 09:39, 2006
RE: How to get PPG object? Andrew Skowronski Mar 21 09:11, 2006
RE: Keep property layout? Andrew Skowronski Mar 21 09:11, 2006
RE: worldaxis RGB depthfade/distance shader? Axel Akesson Mar 21 08:40, 2006
Keep property layout? Arvid Björn Mar 21 08:39, 2006
Re: worldaxis RGB depthfade/distance shader? Tim Leydecker Mar 21 08:22, 2006
Re: How to get PPG object? Arvid Björn Mar 21 07:51, 2006
RE: worldaxis RGB depthfade/distance shader? Schoenberger Mar 21 07:51, 2006
RE: shimmering in render Adam Seeley Mar 21 07:38, 2006
RE: How to get PPG object? kim aldis Mar 21 07:36, 2006
Re: shimmering in render Chris Marshall Mar 21 07:25, 2006
RE: shimmering in render Tony Naqvi Mar 21 07:06, 2006
RE: shimmering in render kim aldis Mar 21 07:04, 2006
Re: How to get PPG object? Arvid Björn Mar 21 07:02, 2006
Re: shimmering in render Chris Marshall Mar 21 06:43, 2006
RE: Grouping marked parameters for keying kim aldis Mar 21 06:10, 2006
Re: How to get PPG object? RPS Mar 21 06:05, 2006
RE: worldaxis RGB depthfade/distance shader? Axel Akesson Mar 21 05:53, 2006
RE: xp to linux suse 9 kim aldis Mar 21 05:48, 2006
shimmering in render Tony Naqvi Mar 21 05:44, 2006
Re[2]: Grouping marked parameters for keying Frank Lenhard Mar 21 05:15, 2006
RE: worldaxis RGB depthfade/distance shader? Schoenberger Mar 21 05:11, 2006
RE: xp to linux suse 9 Schoenberger Mar 21 05:04, 2006
Re: How to get PPG object? Arvid Björn Mar 21 05:02, 2006
RE: How to get PPG object? kim aldis Mar 21 04:47, 2006
How to get PPG object? Arvid Björn Mar 21 04:24, 2006
Re: xp to linux suse 9 Alan Jones Mar 21 03:29, 2006
RE: xp to linux suse 9 kim aldis Mar 21 02:18, 2006
RE: Grouping marked parameters for keying kim aldis Mar 21 02:18, 2006
Re: Grouping marked parameters for keying Markus Daum Mar 21 00:10, 2006
Re: Grouping marked parameters for keying porl Mar 21 00:02, 2006
RE: Set Key Vs Save Key Lyal Mar 20 23:59, 2006
Re: Grouping marked parameters for keying Adam Sale Mar 20 23:14, 2006
Re: Set Key Vs Save Key Rafe Sacks Mar 20 23:12, 2006
Re: Grouping marked parameters for keying Markus Daum Mar 20 23:06, 2006
RE: Set Key Vs Save Key Lyal Mar 20 22:31, 2006
Re: Set Key Vs Save Key Rafe Sacks Mar 20 22:19, 2006
Set Key Vs Save Key Lyal Mar 20 22:03, 2006
Re: Boolean engine did not cope. Result becomes fi Raffaele Fragapane Mar 20 21:22, 2006
Re: Grouping marked parameters for keying Raffaele Fragapane Mar 20 21:17, 2006
Re: Grouping marked parameters for keying porl Mar 20 21:09, 2006
Re: Grouping marked parameters for keying Rafe Sacks Mar 20 20:58, 2006
Re: Grouping marked parameters for keying Rafe Sacks Mar 20 20:57, 2006
Re: Grouping marked parameters for keying porl Mar 20 20:56, 2006
Re: Grouping marked parameters for keying porl Mar 20 20:52, 2006
Re: xp to linux suse 9 digimata Mar 20 20:48, 2006
Re: xp to linux suse 9 digimata Mar 20 20:47, 2006
Re: Grouping marked parameters for keying Rafe Sacks Mar 20 20:42, 2006
Re: Grouping marked parameters for keying Adam Sale Mar 20 20:13, 2006
Re: xp to linux suse 9 Tim Leydecker Mar 20 20:01, 2006
Re: xp to linux suse 9 digimata Mar 20 19:37, 2006
Re: Grouping marked parameters for keying olivier.jeannel(at)noos.fr Mar 20 19:31, 2006
Re: subd error, still plagued Raffaele Fragapane Mar 20 19:30, 2006
Re: worldaxis RGB depthfade/distance shader? Tim Leydecker Mar 20 19:27, 2006
Re: Grouping marked parameters for keying Raffaele Fragapane Mar 20 19:24, 2006
Re: xp to linux suse 9 Tim Leydecker Mar 20 19:18, 2006
Re: Grouping marked parameters for keying Markus Daum Mar 20 19:06, 2006
Re: Grouping marked parameters for keying Rafe Sacks Mar 20 19:04, 2006
Re: xp to linux suse 9 digimata Mar 20 18:42, 2006
Re: Grouping marked parameters for keying Adrian Lopez Mar 20 18:09, 2006
RE: Grouping marked parameters for keying Georg Finch Mar 20 17:44, 2006
Re: Grouping marked parameters for keying Rafe Sacks Mar 20 17:21, 2006
Re: Grouping marked parameters for keying Rafe Sacks Mar 20 17:18, 2006
RE: Grouping marked parameters for keying Christian Rittener Mar 20 16:21, 2006
RE: Re: painting deformations Kris Rivel Mar 20 16:15, 2006
Re: painting deformations David Gallagher Mar 20 15:07, 2006
Re: painting deformations olivier.jeannel(at)noos.fr Mar 20 14:52, 2006
Re: Grouping marked parameters for keying Derek Jenson Mar 20 14:51, 2006
painting deformations David Gallagher Mar 20 14:23, 2006
RE: worldaxis RGB depthfade/distance shader? kim aldis Mar 20 12:47, 2006
RE: Grouping marked parameters for keying Christian Rittener Mar 20 12:09, 2006
RE: RBD: Fixed constraint isn't fixed... Marc-Andre Carbonneau Mar 20 11:09, 2006
RE: RBD: Fixed constraint isn't fixed... Jeffrey Smith Mar 20 10:59, 2006
Re: Grouping marked parameters for keying Adam Sale Mar 20 10:58, 2006
RE: subd error, still plagued kim aldis Mar 20 10:44, 2006
Re: worldaxis RGB depthfade/distance shader? Tim Leydecker Mar 20 10:37, 2006
RE: subd error, still plagued Morgan Evans Mar 20 10:36, 2006
RE: subd error, still plagued kim aldis Mar 20 10:23, 2006
RE: subd error, still plagued Wayne Mar 20 10:22, 2006
RE: subd error, still plagued Wayne Mar 20 10:18, 2006
Re[2]: worldaxis RGB depthfade/distance shader? Frank Lenhard Mar 20 09:58, 2006
Re: subd error, still plagued Bernard Lebel Mar 20 09:39, 2006
RE: subd error, still plagued Wayne Mar 20 09:33, 2006
RE: subd error, still plagued kim aldis Mar 20 09:26, 2006
RE: subd error, still plagued Morgan Evans Mar 20 09:14, 2006
Re: subd error, still plagued Chris Marshall Mar 20 09:10, 2006
RE: subd error, still plagued kim aldis Mar 20 08:57, 2006
Re: subd error, still plagued Chris Marshall Mar 20 08:52, 2006
RE: subd error, still plagued Wayne Mar 20 08:36, 2006
Re: worldaxis RGB depthfade/distance shader? guillaume laforge Mar 20 08:35, 2006
Re: worldaxis RGB depthfade/distance shader? Tim Leydecker Mar 20 08:26, 2006
RE: subd error, still plagued kim aldis Mar 20 08:23, 2006
Re: worldaxis RGB depthfade/distance shader? Tim Leydecker Mar 20 08:13, 2006
RE: subd error, still plagued Wayne Mar 20 08:08, 2006
RE: worldaxis RGB depthfade/distance shader? Halfdan Ingvarsson Mar 20 08:06, 2006
Re: worldaxis RGB depthfade/distance shader? Tim Leydecker Mar 20 08:04, 2006
RE: subd error, still plagued kim aldis Mar 20 08:04, 2006
RE: subd error, still plagued Simon Pickard Mar 20 07:58, 2006
Re: worldaxis RGB depthfade/distance shader? guillaume laforge Mar 20 07:48, 2006
Re: Boolean engine did not cope. Result becomes fi Eric Lampi Mar 20 07:47, 2006
subd error, still plagued Wayne Mar 20 07:41, 2006
RE: worldaxis RGB depthfade/distance shader? Schoenberger Mar 20 07:23, 2006
3d models - deep sea fishing boats Adam Seeley Mar 20 06:29, 2006
Re: worldaxis RGB depthfade/distance shader? Tim Leydecker Mar 20 05:39, 2006
Re: xp to linux suse 9 Alan Jones Mar 20 04:44, 2006
RE: worldaxis RGB depthfade/distance shader? Schoenberger Mar 20 04:25, 2006
RE: Poly Mesh Merge Tolerance,, can the default of Adam Seeley Mar 20 04:00, 2006
Re: Curve Processing: Smooth on selected keys only André Adam Mar 20 03:55, 2006
Re: Grouping marked parameters for keying Markus Daum Mar 20 03:08, 2006
Re: Animated character problems Raffaele Fragapane Mar 20 02:52, 2006
Re: Timecode on a animatic digimata Mar 20 02:52, 2006
Grouping marked parameters for keying Adrian Lopez Mar 20 02:44, 2006
Re: Timecode on a animatic abi Mar 20 02:41, 2006
RE: Animated character problems kim aldis Mar 20 02:36, 2006
RE: Animated character problems kim aldis Mar 20 02:36, 2006
Re: Boolean engine did not cope. Result becomes fi Gene Crucean Mar 20 01:33, 2006
Re: Boolean engine did not cope. Result becomes fi Norm Olsen Mar 20 00:17, 2006
Re: Boolean engine did not cope. Result becomes fi Norm Olsen Mar 20 00:09, 2006
Re: xp to linux suse 9 digimata Mar 19 23:26, 2006
Re: Animated character problems Gene Crucean Mar 19 23:14, 2006
Re: Animated character problems Simon Pickard Mar 19 22:56, 2006
Re: Animated character problems Rafe Sacks Mar 19 22:41, 2006
Re: Animated character problems porl Mar 19 22:13, 2006
Re: Animated character problems Raffaele Fragapane Mar 19 22:09, 2006
Re: xp to linux suse 9 Will Mendez Mar 19 22:07, 2006
Re: xp to linux suse 9 digimata Mar 19 22:06, 2006
Re: Animated character problems porl Mar 19 21:36, 2006
Re: xp to linux suse 9 Raffaele Fragapane Mar 19 20:42, 2006
Re: Boolean engine did not cope. Result becomes fi Raffaele Fragapane Mar 19 20:38, 2006
Re: Animated character problems Raffaele Fragapane Mar 19 20:32, 2006
RE: Poly Mesh Merge Tolerance,, can the default of Paul Martin Mar 19 20:02, 2006
Re: Poly Mesh Merge Tolerance,, can the default of Gene Crucean Mar 19 09:35, 2006
Poly Mesh Merge Tolerance,, can the default of .5 Paul Martin Mar 19 09:18, 2006
RE: xp to linux suse 9 kim aldis Mar 19 05:54, 2006
Re: xp to linux suse 9 Stefan Andersson Mar 19 05:38, 2006
Re: setting up propmodels for referencing Tim Leydecker Mar 19 04:26, 2006
Re: xp to linux suse 9 digimata Mar 19 02:01, 2006
Re: xp to linux suse 9 Stefan Andersson Mar 19 01:41, 2006
Re: setting up propmodels for referencing Bernard Lebel Mar 18 22:05, 2006
subd error? Wayne Mar 18 20:02, 2006
Re: x-DOF Questions Gene Crucean Mar 18 20:02, 2006
Re: x-DOF Questions digimata Mar 18 19:39, 2006
RE: x-DOF Questions Wayne Mar 18 19:34, 2006
Re: x-DOF Questions Gene Crucean Mar 18 19:27, 2006
Re: x-DOF Questions brad Mar 18 19:03, 2006
Re: x-DOF Questions Gene Crucean Mar 18 18:54, 2006
Re: worldaxis RGB depthfade/distance shader? Tim Leydecker Mar 18 18:28, 2006
x-DOF Questions brad Mar 18 18:05, 2006
Re: setting up propmodels for referencing Tim Leydecker Mar 18 16:29, 2006
xp to linux suse 9 digimata Mar 18 13:41, 2006
Re[2]: 2d motion blur Frank Lenhard Mar 18 13:02, 2006
Re: 2d motion blur Guy Rabiller Mar 18 12:09, 2006
Re: BatchServe - One Last Try Will Mendez Mar 18 10:00, 2006
Re: setting up propmodels for referencing Bernard Lebel Mar 18 09:35, 2006
Re: Curve Processing: Smooth on selected keys only Dan Yargici Mar 18 08:32, 2006
Re: Curve Processing: Smooth on selected keys only Dan Yargici Mar 18 08:28, 2006
RE: finding the point on a mesh that corresponds t kim aldis Mar 18 07:39, 2006
Re[4]: 2d motion blur Frank Lenhard Mar 18 06:58, 2006
setting up propmodels for referencing Tim Leydecker Mar 18 05:31, 2006
Re: .max model converter? Tim Leydecker Mar 18 03:45, 2006
BatchServe - One Last Try Brinkley, Marc Mar 17 20:07, 2006
Re: finding the point on a mesh that corresponds t Guy Rabiller Mar 17 19:21, 2006
RE: Animated character problems Simon Pickard Mar 17 17:36, 2006
RE: finding the point on a mesh that corresponds t kim aldis Mar 17 17:30, 2006
RE: Animated character problems kim aldis Mar 17 17:26, 2006
Re: RBD: Fixed constraint isn't fixed... Francois Lord Mar 17 17:13, 2006
Re: Curve Processing: Smooth on selected keys only Francois Lord Mar 17 16:38, 2006
Re: dotXSI for Maya Louis Mar 17 16:28, 2006
Re: [script] Particle RotationArray Bernard Lebel Mar 17 14:50, 2006
Re: [script] Particle RotationArray guillaume laforge Mar 17 14:36, 2006
RE: Animated character problems Tony Naqvi Mar 17 13:57, 2006
RE: Animated character problems Alastair Hearsum Mar 17 13:40, 2006
RE: finding the point on a mesh that corresponds t Matt Lind Mar 17 13:34, 2006
Animated character problems Tony Naqvi Mar 17 13:31, 2006
Re: TE Stamp Wayne Williams Mar 17 13:10, 2006
[script] Particle RotationArray Bernard Lebel Mar 17 13:07, 2006
RE: TE Stamp kim aldis Mar 17 12:22, 2006
Curve Processing: Smooth on selected keys only? André Adam Mar 17 12:18, 2006
Dealing with Translucency Michaël Bentitou Mar 17 11:05, 2006
RE: finding the point on a mesh that corresponds t kim aldis Mar 17 10:38, 2006
Happy St-Patrick's day! Marc-Andre Carbonneau Mar 17 10:20, 2006
RE: finding the point on a mesh that corresponds t kim aldis Mar 17 10:14, 2006
Re[2]: TE Stamp Frank Lenhard Mar 17 09:54, 2006
Re: finding the point on a mesh that corresponds t Marc Bourbonnais Mar 17 09:28, 2006
RE: finding the point on a mesh that corresponds t kim aldis Mar 17 09:10, 2006
Re: TE Stamp Gene Crucean Mar 17 08:57, 2006
Re: TE Stamp Wayne Williams Mar 17 08:46, 2006
Re: TE Stamp Bernard Lebel Mar 17 08:46, 2006
Re: TE Stamp Gene Crucean Mar 17 08:46, 2006
RE: [SPAM-MS] finding the point on a mesh that co Hans,Veenendaal,AMplus R&D,SOJ Mar 17 08:42, 2006
RE: finding the point on a mesh that corresponds t Ben Rogall Mar 17 08:35, 2006
TE Stamp Frank Lenhard Mar 17 08:33, 2006
Re: finding the point on a mesh that corresponds t Martin Matzeder Mar 17 07:51, 2006
RE: finding the point on a mesh that corresponds t kim aldis Mar 17 07:45, 2006
Re: finding the point on a mesh that corresponds t Martin Matzeder Mar 17 07:01, 2006
finding the point on a mesh that corresponds to a kim aldis Mar 17 06:01, 2006
Re: Boolean engine did not cope. Result becomes fi Alan Jones Mar 17 05:43, 2006
Re: Boolean engine did not cope. Result becomes fi Thomas Helzle Mar 17 04:49, 2006
Re: QT: shockwave or flash website Gerbrand Nel Mar 17 04:23, 2006
Re: Boolean engine did not cope. Result becomes fi Chris Marshall Mar 17 04:22, 2006
QT: shockwave or flash website Gerbrand Nel Mar 17 03:56, 2006
RE: Boolean engine did not cope. Result becomes fi Sandy E. Sutherland Mar 17 03:55, 2006
Re: <UFO> Optional Raster Weirdness? Nick Mar 17 03:19, 2006
Re: Boolean engine did not cope. Result becomes fi olivier amrein Mar 17 03:19, 2006
Re: <UFO> Optional Raster Weirdness? guillaume laforge Mar 17 02:14, 2006
Re: <UFO> Optional Raster Weirdness? Nick Mar 17 01:09, 2006
RE: displacement artifacts Scott C. Lange Mar 16 21:26, 2006
Re: <UFO> Optional Raster Weirdness? Aloys Baillet Mar 16 19:20, 2006
RE: <UFO> Optional Raster Weirdness? Luc-Eric Rousseau Mar 16 19:11, 2006
Re: <UFO> Optional Raster Weirdness? Aloys Baillet Mar 16 19:05, 2006
Re: <UFO> Optional Raster Weirdness? Nick Mar 16 19:00, 2006
Re: <UFO> Optional Raster Weirdness? Aloys Baillet Mar 16 17:39, 2006
Re: <UFO> Optional Raster Weirdness? Nick Mar 16 17:27, 2006
Re: dotXSI for Maya Matthias Worch Mar 16 17:24, 2006
RE: .map conversion Wayne Mar 16 15:32, 2006
.map conversion Christian Götzinger Mar 16 15:31, 2006
RE: displacement artifacts Michaël Bentitou Mar 16 15:01, 2006
dotXSI for Maya Louis Mar 16 15:01, 2006
Re: displacement artifacts Chris Evans Mar 16 14:38, 2006
Re: Boolean engine did not cope. Result becomes fi Joey Ponthieux Mar 16 13:37, 2006
RE: Boolean engine did not cope. Result becomes fi Michaël Bentitou Mar 16 13:32, 2006
Re: Boolean engine did not cope. Result becomes fi Karen Chan Mar 16 12:47, 2006
RE: Boolean engine did not cope. Result becomes fi Georg Finch Mar 16 12:41, 2006
RE: Boolean engine did not cope. Result becomes fi Wayne Mar 16 12:37, 2006
Re: Boolean engine did not cope. Result becomes fi Eric Lampi Mar 16 12:05, 2006
Boolean engine did not cope. Result becomes first olivier amrein Mar 16 11:34, 2006
RE: <UFO> Optional Raster Weirdness? Luc-Eric Rousseau Mar 16 10:33, 2006
RE: RBD: Fixed constraint isn't fixed... Marc-Andre Carbonneau Mar 16 10:30, 2006
Re: RBD: Fixed constraint isn't fixed... Francois Lord Mar 16 10:15, 2006
STL Export? Thomas Helzle Mar 16 10:09, 2006
Re: Fast Skin Shader and light flags Alan Jones Mar 16 09:37, 2006
Disabling Mesh Splitting ? Guy Rabiller Mar 16 09:25, 2006
Re: Bump Pass Byron Nash Mar 16 07:50, 2006
RE: Bump Pass kim aldis Mar 16 07:24, 2006
RE: Bump Pass Georg Finch Mar 16 07:12, 2006
Bump Pass Byron Nash Mar 16 07:02, 2006
RE: displacement artifacts kim aldis Mar 16 06:42, 2006
Re: displacement artifacts Chris Marshall Mar 16 06:21, 2006
RE: mixing sprite nodes: slow as hell kim aldis Mar 16 05:54, 2006
RE: mixing sprite nodes: slow as hell Rob Wuijster Mar 16 05:29, 2006
Re: mixing sprite nodes: slow as hell guillaume laforge Mar 16 05:03, 2006
RE: mixing sprite nodes: slow as hell kim aldis Mar 16 04:48, 2006
mixing sprite nodes: slow as hell kim aldis Mar 16 04:37, 2006
Re: displacement artifacts Chris Marshall Mar 16 03:35, 2006
Re: testing Arvid Björn Mar 16 02:35, 2006
Re: testing Mikko Ronkainen Mar 16 02:30, 2006
Re: <UFO> Optional Raster Weirdness? Nick Mar 16 02:04, 2006
Re: Re[2]: 2d motion blur Graham D Cl