Re: rigging dilemma: driving a parent with attributes of the child

Date : Wed, 01 Mar 2006 19:05:27 +1030
To : XSI(at)Softimage.COM
From : Raffaele Fragapane <jaco(at)thejaco.com>
Subject : Re: rigging dilemma: driving a parent with attributes of the child
that is my understanding as well.
an object only has one 4x4 matrix, and a hierarchy really is just an operator chaining matrices under the hood, with a local transform being a commodity representing the last of the matrices in the chain, and the global being basically an override, but nothing more.


******************************
|     Raffaele Fragapane       |
|     Rising Sun Pictures      |
| "Remember, TD is for TopDog" |
******************************



kim aldis wrote:

I'm not sure there is an evaluation order. My understanding of local and
global is that they're both just different representations of the same
thing. In fact, if you think about it and look at the values, they couldn't
be applied one after the other. Concatenating these two matrices would give
you the wrong results.




-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of brad
Sent: 01-March-2006 03:19
To: XSI(at)Softimage.COM
Subject: RE: rigging dilemma: driving a parent with attributes of the child


I believe the evaluation order can be ascertained by looking at the node stack, same as with modeling and deformation ops. Start at the bottom of the kinematic stack and work your way up. Since the Global node is higher than the Local, anything applied to Global, such as a constraint happens after whatever effect is applied to the Local transform.




-------Original Message-------
From: brad friedman <xsibrad(at)fie.us>
Subject: RE: rigging dilemma: driving a parent with


attributes of the

child
Sent: 01 Mar '06 03:12

There's the added complexity of the local transform vs the global transform. Constraints apply to the global, not the local. But a child's local transform is not affected by the parent's

translation.

An adjustment to a global seems to trigger a change to the

local and

visa-versa. This is a scenario you don't find in maya as there is but one transform. I'm actually a bit currious as to the

evaluation

order of the local and global transform in different

scenarios like this one.



-brad

_ANDRE DEANGELIS <ANDRE.DEANGELIS(at)UBISOFT.COM>_ wrote: Yes

I relise

that Kim,

But having tried it and seeing hat it works (at least in a simple test), I am wondering what makes this colution less than desirable.

Andre

-----Original Message-----
From: owner-xsi(at)Softi! mage.COM


[mailto:owner-xsi(at)Softimage.COM] On

Behalf Of kim aldis
Sent: Tuesday, February 28, 2006 2:29 PM
To: XSI(at)Softimage.COM
Subject: RE: rigging dilemma: driving a parent with


attributes of the

child

Because the rotation of the parent is driven by the child,

but the

rotation of the parent affects the position of the child,

which then

affects the direction of the parent, which affects the

rotation of the

child .....

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Andre DeAngelis > Sent: 28-February-2006 19:04 > To: XSI(at)Softimage.COM >


Subject: RE:

rigging dilemma: driving a parent with attributes of the >

child >

There is only one parameter dependency here.


>
> If you parent one null to another and then apply a direction > constraint to the parent (to point to the child) it workd


just dandy.


>
>! ; In fact, you can continur to rotate the parent in


branch mode,

to

> offset the whole set-up.
>
> Am I missing something here?
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of kim aldis > Sent: Tuesday, February 28, 2006 1:48 PM > To: XSI(at)Softimage.COM > Subject: RE: rigging dilemma: driving a parent with


attributes of the

child > > I'd be intrigued to see how, as rob says, the

child is

dependant upon > the parent which is dependant upon the

child, which

is dependant upon > the parent which is dependant upon the child which ...... And the > whole thing rapidly crawls up it's

own arse.

Whichever software you > use.
> Would have been the same in SI3D too.
>
> > -----Original Message-----
> > From: owner-xsi(at)Softimage.COM
> > [mailto:owner-xsi(at)Softimage.COM] On Beh! alf Of


David Gallagher

Sent: 28-February-2006 18:39 > > To: XSI(at)Softimage.COM > >

Subject: Re: rigging dilemma: driving a parent with >

attributes of

the > > child > > > > > > Maya has its benefits. It

handles this

situation better > unfortunately.
> >
> > > I don't see how you can avoid a cycle.
> > >
> > > As soon as you tranlsate the child in negative Y the


> parent

rotates > > > causing the child to move causing the parent

to rotate

causing the > > > child to move...


> > >
> > > _rob
> >
> >
> >
> > --
> > David Gallagher
> > Animator, Blue Sky Studios
> >
> > ---
> > Unsubscribe? Mail Majordomo(at)Softimage.COM with the


following text

in > > body:
> > unsubscribe xsi
> >
> > ---
> Unsubscribe? Mail Majordomo(at)Softimage.COM with the


following text

in > body:
> unsubscribe xsi
>
> ---
> Unsubscribe? Mail Majordomo(at)Softimage.COM with the


following text

in  > body:
> unsubscribe xsi
>

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the


following text in


body:
unsubscribe xsi

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the


following text in body:


unsubscribe xsi


---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi





--- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body: unsubscribe xsi





---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.