Hey! The Rasterizer is my friend!
Okay, so I had to sell my sole to the
devil and sacrifice a few chickens….but it works for me!
From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Axel Akesson
Sent: 01 March 2006 13:51
To: XSI(at)Softimage.COM
Subject: RE: deformation motion
blur blacks out cluster materials
"isnt there a known bug in 5 with objects randomly
disappearing with motion blur?"
Do you have the Rasterizer (a.k.a The Root of all Evil) on?
Cheers,
Axel
From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Juan Brockhaus
Sent: 01 March 2006 13:38
To: 'XSI(at)Softimage.COM'
Subject: RE: deformation motion
blur blacks out cluster materials
yes, there is this bug....
-----Original Message-----
From: Dan Hope
[mailto:danrhope(at)hotmail.com]
Sent: 01 March 2006 13:31
To: XSI(at)Softimage.COM
Subject: RE: deformation motion
blur blacks out cluster materials
isnt there a known bug in 5 with
objects randomly disappearing with motion blur?
From: ollynash(at)funktiondesign.tv
To: XSI(at)Softimage.COM
Subject: RE: deformation motion blur blacks out cluster materials
Date: Tue, 28 Feb 2006 18:15:02 +0000
Nope, geometry definitely not intersecting
and renders fine now that I’ve re-jigged the textures to avoid cluster
materials. Reckon I’ll CAB the dodgy scene to Softimage.
(expensive fare – ho! ho!)
I’ll bear in mind the close faces
thing, Kim. Thanks guys : )
From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of kim aldis
Sent: 28 February 2006 17:57
To: XSI(at)Softimage.COM
Subject: RE: deformation motion
blur blacks out cluster materials
are you rendering both front and back
faces? possibly the back faces are coming through and obscuring the front.
close together faces, apart from giving
problems with depth sorting, can hammer render times I've found in the past.
From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Olly Nash
Sent: 28-February-2006 17:15
To: XSI(at)Softimage.COM
Subject: deformation motion blur
blacks out cluster materials
Hi folks,
I’m animating pages of a book (using IK chains)
and so need to check ‘Deformation Motion blur”. Only trouble
is that the cluster material on the B side of the pages goes black - huh ?!?!
I can workaround this by making a texture for A and B
sides in one image and redoing texture projections, but wondered if anyone else
has found this? is there a fix? Or is it just another case of avoid
cluster materials at all costs!
Cheers,
Olly xxx
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