Nope, geometry
definitely not intersecting and renders fine now that I’ve re-jigged the
textures to avoid cluster materials. Reckon I’ll CAB the dodgy scene
to Softimage. (expensive fare – ho! ho!)
I’ll bear in mind
the close faces thing, Kim. Thanks guys : )
From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of kim aldis
Sent: 28 February 2006
17:57
To:
XSI(at)Softimage.COM
Subject:
RE: deformation motion blur blacks out cluster
materials
are you rendering
both front and back faces? possibly the back faces are coming through and
obscuring the front.
close together
faces, apart from giving problems with depth sorting, can hammer render
times I've found in the past.
From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Olly Nash
Sent: 28-February-2006
17:15
To:
XSI(at)Softimage.COM
Subject: deformation motion blur
blacks out cluster materials
Hi folks,
I’m animating pages of a book
(using IK chains) and so need to check ‘Deformation Motion blur”.
Only trouble is that the cluster material on the B side of the pages goes
black - huh ?!?!
I can workaround this by
making a texture for A and B sides in one image and redoing texture
projections, but wondered if anyone else has found this? is there a fix?
Or is it just another case of avoid cluster materials at all
costs!
Cheers,
Olly
xxx