RE: deformation motion blur blacks out cluster materials
| Date : Wed, 1 Mar 2006 16:11:38 -0000 |
| To : <XSI(at)Softimage.COM> |
| From : "Axel Akesson" <axel(at)passion-pictures.com> |
| Subject : RE: deformation motion blur blacks out cluster materials |
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of guillaume laforge
Sent: 01 March 2006 14:29
To: XSI(at)Softimage.COM
Subject: Re: deformation motion blur blacks out cluster materials
Cheers
Guillaume Laforge
Hey! The Rasterizer is my friend!
Okay, so I had to sell my sole to the devil and sacrifice a few chickens….but it works for me!
From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On Behalf Of Axel Akesson
Sent: 01 March 2006 13:51
To: XSI(at)Softimage.COM
Subject: RE: deformation motion blur blacks out cluster materials
"isnt there a known bug in 5 with objects randomly disappearing with motion blur?"
Do you have the Rasterizer (a.k.a The Root of all Evil) on?
Cheers,
Axel
From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On Behalf Of Juan Brockhaus
Sent: 01 March 2006 13:38
To: 'XSI(at)Softimage.COM'
Subject: RE: deformation motion blur blacks out cluster materialsunfortunatly...
yes, there is this bug....
(no comment...)
Juan
-----Original Message-----
From: Dan Hope [mailto:danrhope(at)hotmail.com]
Sent: 01 March 2006 13:31
To: XSI(at)Softimage.COM
Subject: RE: deformation motion blur blacks out cluster materialsisnt there a known bug in 5 with objects randomly disappearing with motion blur?
From: ollynash(at)funktiondesign.tv
To: XSI(at)Softimage.COM
Subject: RE: deformation motion blur blacks out cluster materials
Date: Tue, 28 Feb 2006 18:15:02 +0000Nope, geometry definitely not intersecting and renders fine now that I've re-jigged the textures to avoid cluster materials. Reckon I'll CAB the dodgy scene to Softimage. (expensive fare – ho! ho!)
I'll bear in mind the close faces thing, Kim. Thanks guys : )
From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On Behalf Of kim aldis
Sent: 28 February 2006 17:57
To: XSI(at)Softimage.COM
Subject: RE: deformation motion blur blacks out cluster materials
are you rendering both front and back faces? possibly the back faces are coming through and obscuring the front.
close together faces, apart from giving problems with depth sorting, can hammer render times I've found in the past.
From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On Behalf Of Olly Nash
Sent: 28-February-2006 17:15
To: XSI(at)Softimage.COM
Subject: deformation motion blur blacks out cluster materialsHi folks,
I'm animating pages of a book (using IK chains) and so need to check 'Deformation Motion blur". Only trouble is that the cluster material on the B side of the pages goes black - huh ?!?!
I can workaround this by making a texture for A and B sides in one image and redoing texture projections, but wondered if anyone else has found this? is there a fix? Or is it just another case of avoid cluster materials at all costs!
Cheers,
Olly xxx
Express yourself instantly with MSN Messenger! MSN Messenger
- Follow-Ups:
- Re: deformation motion blur blacks out cluster materials
- From: Oscar Juarez <send.me(at)antropomorphia.com>
- Re: deformation motion blur blacks out cluster materials
- From: "guillaume laforge" <guillaume.laforge.3d(at)gmail.com>
- Re: deformation motion blur blacks out cluster materials
| DATE: | << | >> | THREAD: | << | >> | INDEX: | Main | Thread |
|---|
- Previous by Date: RE: Slowliness in the Texture Editor
- Next by Date: RE: Slowliness in the Texture Editor
- Previous by Thread: RE: Slowliness in the Texture Editor
- Next by Thread: RE: Slowliness in the Texture Editor
- Index(es):
| Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available. |