RE: deformation motion blur blacks out cluster materials

Date : Wed, 1 Mar 2006 16:30:22 -0000
To : <XSI(at)Softimage.COM>
From : "Stuart Hall" <hally(at)passion-pictures.com>
Subject : RE: deformation motion blur blacks out cluster materials

Hey! Stop bitching!

 

When you’ve mastered wireframe you can move on!

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Axel Akesson
Sent: 01 March 2006 16:12
To: XSI(at)Softimage.COM
Subject: RE: deformation motion blur blacks out cluster materials

 

We are using 5.01.

No, it works in some situations... but you have to be very aware of the limitations (which isn't very well documented I heard). Like, problems with clusters, problems with 2ndary or primary rays turned off somewhere in the pass, reflection, refraction and so on. We have been using RSMB for FxTree (very fast) or AFX and XSI MB (sans Rasterizer, for rotating things and so on) a lot lately and it works quite fine.

 

Stu spends most of his days rendering Lambert spheres... I guess thats why it works out for him. ;-)

 

Cheers,

Axel

 

 


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