We are using 5.01.
No, it works in some situations... but you have to be very aware of
the limitations (which isn't very well documented I heard). Like,
problems with clusters, problems with 2ndary or primary rays turned
off somewhere in the pass, reflection, refraction and so on. We have
been using RSMB for FxTree (very fast) or AFX and XSI MB (sans
Rasterizer, for rotating things and so on) a lot lately and it works
quite fine.
Stu spends most of his days rendering Lambert spheres... I guess thats
why it works out for him. ;-)
Cheers,
Axel
------------------------------------------------------------------------
*From:* owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] *On
Behalf Of *guillaume laforge
*Sent:* 01 March 2006 14:29
*To:* XSI(at)Softimage.COM
*Subject:* Re: deformation motion blur blacks out cluster materials
It woks for you ? I'm interested as it looks completely broken to me.
You use 5.01 or 5.(secret) ?
Cheers
Guillaume Laforge
On 3/1/06, *Stuart Hall* <hally(at)passion-pictures.com
<mailto:hally(at)passion-pictures.com>> wrote:
Hey! The Rasterizer is my friend!
Okay, so I had to sell my sole to the devil and sacrifice a few
chickens….but it works for me!
------------------------------------------------------------------------
*From:* owner-xsi(at)Softimage.COM <mailto:owner-xsi(at)Softimage.COM>
[mailto: owner-xsi(at)Softimage.COM <mailto:owner-xsi(at)Softimage.COM>]
*On Behalf Of *Axel Akesson
*Sent:* 01 March 2006 13:51
*To:* XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>
*Subject:* RE: deformation motion blur blacks out cluster materials
"isnt there a known bug in 5 with objects randomly disappearing
with motion blur?"
Do you have the Rasterizer (a.k.a The Root of all Evil) on?
Cheers,
Axel
------------------------------------------------------------------------
*From:* owner-xsi(at)Softimage.COM <mailto:owner-xsi(at)Softimage.COM>
[mailto: owner-xsi(at)Softimage.COM <mailto:owner-xsi(at)Softimage.COM>]
*On Behalf Of *Juan Brockhaus
*Sent:* 01 March 2006 13:38
*To:* 'XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>'
*Subject:* RE: deformation motion blur blacks out cluster materials
unfortunatly...
yes, there is this bug....
(no comment...)
Juan
-----Original Message-----
*From:* Dan Hope [mailto:danrhope(at)hotmail.com
<mailto:danrhope(at)hotmail.com>]
*Sent:* 01 March 2006 13:31
*To:* XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>
*Subject:* RE: deformation motion blur blacks out cluster
materials
isnt there a known bug in 5 with objects randomly disappearing
with motion blur?
------------------------------------------------------------------------
From: ollynash(at)funktiondesign.tv
<mailto:ollynash(at)funktiondesign.tv>
To: XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>
Subject: RE: deformation motion blur blacks out cluster materials
Date: Tue, 28 Feb 2006 18:15:02 +0000
Nope, geometry definitely not intersecting and renders fine
now that I've re-jigged the textures to avoid cluster
materials. Reckon I'll CAB the dodgy scene to Softimage.
(expensive fare – ho! ho!)
I'll bear in mind the close faces thing, Kim. Thanks guys : )
------------------------------------------------------------------------
*From:* owner-xsi(at)Softimage.COM
<mailto:owner-xsi(at)Softimage.COM> [mailto:
owner-xsi(at)Softimage.COM <mailto:owner-xsi(at)Softimage.COM>] *On
Behalf Of *kim aldis
*Sent:* 28 February 2006 17:57
*To:* XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>
*Subject:* RE: deformation motion blur blacks out cluster
materials
are you rendering both front and back faces? possibly the back
faces are coming through and obscuring the front.
close together faces, apart from giving problems with depth
sorting, can hammer render times I've found in the past.
------------------------------------------------------------------------
*From:* owner-xsi(at)Softimage.COM
<mailto:owner-xsi(at)Softimage.COM> [mailto:
owner-xsi(at)Softimage.COM <mailto:owner-xsi(at)Softimage.COM>]
*On Behalf Of *Olly Nash
*Sent:* 28-February-2006 17:15
*To:* XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>
*Subject:* deformation motion blur blacks out cluster
materials
Hi folks,
I'm animating pages of a book (using IK chains) and so
need to check 'Deformation Motion blur". Only trouble is
that the cluster material on the B side of the pages goes
black - huh ?!?!
I can workaround this by making a texture for A and B
sides in one image and redoing texture projections, but
wondered if anyone else has found this? is there a fix? Or
is it just another case of avoid cluster materials at all
costs!
Cheers,
Olly xxx
------------------------------------------------------------------------
Express yourself instantly with MSN Messenger! _MSN Messenger_
<http://clk.atdmt.com/AVE/go/onm00200471ave/direct/01/>