Re: deformation motion blur blacks out cluster materials

Date : Wed, 1 Mar 2006 17:33:02 +0100
To : XSI(at)Softimage.COM
From : "guillaume laforge" <guillaume.laforge.3d(at)gmail.com>
Subject : Re: deformation motion blur blacks out cluster materials
How do you deal with shadows sampling and texture sampling ? I can't find a way to remove aliasing problem when I use rasterized mode.

If I use a big collect rate the problem is still there and the render time are huge. I must use the default scanline on some shots where rapid motion did the job far better in the past with 4.2 ( a lot of geometry ). Since mr 3.4/rasterizer mode, even geometry details are faster to render in normal mode.. I use something like 1-3 with a threshold of 0.001, and the render farm is so happy !

Cheers

Guillaume Laforge


On 3/1/06, Axel Akesson <axel(at)passion-pictures.com> wrote:
We are using 5.01.
No, it works in some situations... but you have to be very aware of the limitations (which isn't very well documented I heard). Like, problems with clusters, problems with 2ndary or primary rays turned off somewhere in the pass, reflection, refraction and so on. We have been using RSMB for FxTree (very fast) or AFX and XSI MB (sans Rasterizer, for rotating things and so on) a lot lately and it works quite fine.
 
Stu spends most of his days rendering Lambert spheres... I guess thats why it works out for him. ;-)
 
Cheers,
Axel


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of guillaume laforge
Sent: 01 March 2006 14:29
To: XSI(at)Softimage.COM
Subject: Re: deformation motion blur blacks out cluster materials

It woks for you ? I'm interested as it looks completely broken to me. You use 5.01 or 5.(secret) ?

Cheers

Guillaume Laforge

On 3/1/06, Stuart Hall <hally(at)passion-pictures.com> wrote:

Hey! The Rasterizer is my friend!

 

Okay, so I had to sell my sole to the devil and sacrifice a few chickens….but it works for me!

 


From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On Behalf Of Axel Akesson
Sent: 01 March 2006 13:51


To: XSI(at)Softimage.COM
Subject: RE: deformation motion blur blacks out cluster materials

 

"isnt there a known bug in 5 with objects randomly disappearing with motion blur?"

 

Do you have the Rasterizer (a.k.a The Root of all Evil) on?

 

Cheers,

Axel

 


From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On Behalf Of Juan Brockhaus
Sent: 01 March 2006 13:38
To: ' XSI(at)Softimage.COM'
Subject: RE: deformation motion blur blacks out cluster materials

unfortunatly...

yes, there is this bug....

(no comment...)

 

Juan

 

-----Original Message-----
From: Dan Hope [mailto:danrhope(at)hotmail.com]
Sent: 01 March 2006 13:31
To: XSI(at)Softimage.COM
Subject: RE: deformation motion blur blacks out cluster materials

isnt there a known bug in 5 with objects randomly disappearing with motion blur?


From: ollynash(at)funktiondesign.tv
To: XSI(at)Softimage.COM
Subject: RE: deformation motion blur blacks out cluster materials
Date: Tue, 28 Feb 2006 18:15:02 +0000

Nope, geometry definitely not intersecting and renders fine now that I've re-jigged the textures to avoid cluster materials.  Reckon I'll CAB the dodgy scene to Softimage.  (expensive fare – ho! ho!)

 

I'll bear in mind the close faces thing, Kim.  Thanks guys : )

 


From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On Behalf Of kim aldis
Sent: 28 February 2006 17:57
To: XSI(at)Softimage.COM
Subject: RE: deformation motion blur blacks out cluster materials

 

are you rendering both front and back faces? possibly the back faces are coming through and obscuring the front.

 

close together faces, apart from giving problems with depth sorting, can hammer render times I've found in the past.

 


From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On Behalf Of Olly Nash
Sent: 28-February-2006 17:15
To: XSI(at)Softimage.COM
Subject: deformation motion blur blacks out cluster materials

Hi folks,

 

I'm animating pages of a book (using IK chains) and so need to check 'Deformation Motion blur".  Only trouble is that the cluster material on the B side of the pages goes black - huh ?!?!  

 

I can workaround this by making a texture for A and B sides in one image and redoing texture projections, but wondered if anyone else has found this? is there a fix?  Or is it just another case of avoid cluster materials at all costs!

 

Cheers,

 Olly xxx

 


Express yourself instantly with MSN Messenger! MSN Messenger




Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.