Re: deformation motion blur blacks out cluster materials

Date : Wed, 01 Mar 2006 17:43:20 +0100
To : XSI(at)Softimage.COM
From : "Harry Bardak" <hb_xsimailinglist(at)hotmail.com>
Subject : Re: deformation motion blur blacks out cluster materials
I concur with guillaume on this.
Had similar experience with the rasterizer in 5.0.x

Shadows aliasing pb even with insane settings.




Harry Bardak TD / Compositor.

Http://perso.wanadoo.fr/harry.bardak/
+33 6 76 63 35 54
+44 781 661 4147





From: "guillaume laforge" <guillaume.laforge.3d(at)gmail.com>
Reply-To: XSI(at)Softimage.COM
To: XSI(at)Softimage.COM
Subject: Re: deformation motion blur blacks out cluster materials
Date: Wed, 1 Mar 2006 17:33:02 +0100

How do you deal with shadows sampling and texture sampling ? I can't find a
way to remove aliasing problem when I use rasterized mode.

If I use a big collect rate the problem is still there and the render time
are huge. I must use the default scanline on some shots where rapid motion
did the job far better in the past with 4.2 ( a lot of geometry ). Since mr
3.4/rasterizer mode, even geometry details are faster to render in normal
mode.. I use something like 1-3 with a threshold of 0.001, and the render
farm is so happy !

Cheers

Guillaume Laforge


On 3/1/06, Axel Akesson <axel(at)passion-pictures.com> wrote:
>
> We are using 5.01.
> No, it works in some situations... but you have to be very aware of the
> limitations (which isn't very well documented I heard). Like, problems with
> clusters, problems with 2ndary or primary rays turned off somewhere in the
> pass, reflection, refraction and so on. We have been using RSMB for FxTree
> (very fast) or AFX and XSI MB (sans Rasterizer, for rotating things and so
> on) a lot lately and it works quite fine.
>
> Stu spends most of his days rendering Lambert spheres... I guess thats why
> it works out for him. ;-)
>
> Cheers,
> Axel
>
> ------------------------------
> *From:* owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] *On
> Behalf Of *guillaume laforge
> *Sent:* 01 March 2006 14:29
> *To:* XSI(at)Softimage.COM
> *Subject:* Re: deformation motion blur blacks out cluster materials
>
> It woks for you ? I'm interested as it looks completely broken to me. You
> use 5.01 or 5.(secret) ?
>
> Cheers
>
> Guillaume Laforge
>
> On 3/1/06, Stuart Hall <hally(at)passion-pictures.com> wrote:
> >
> > Hey! The Rasterizer is my friend!
> >
> >
> >
> > Okay, so I had to sell my sole to the devil and sacrifice a few
> > chickens?.but it works for me!
> >
> >
> > ------------------------------
> >
> > *From:* owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] *On
> > Behalf Of *Axel Akesson
> > *Sent:* 01 March 2006 13:51
> > *To:* XSI(at)Softimage.COM
> > *Subject:* RE: deformation motion blur blacks out cluster materials
> >
> >
> >
> > "isnt there a known bug in 5 with objects randomly disappearing with
> > motion blur?"
> >
> >
> >
> > Do you have the Rasterizer (a.k.a The Root of all Evil) on?
> >
> >
> >
> > Cheers,
> >
> > Axel
> >
> >
> > ------------------------------
> >
> > *From:* owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] *On
> > Behalf Of *Juan Brockhaus
> > *Sent:* 01 March 2006 13:38
> > *To:* 'XSI(at)Softimage.COM'
> > *Subject:* RE: deformation motion blur blacks out cluster materials
> >
> > unfortunatly...
> >
> > yes, there is this bug....
> >
> > (no comment...)
> >
> >
> >
> > Juan
> >
> >
> >
> > -----Original Message-----
> > *From:* Dan Hope [mailto:danrhope(at)hotmail.com]
> > *Sent:* 01 March 2006 13:31
> > *To:* XSI(at)Softimage.COM
> > *Subject:* RE: deformation motion blur blacks out cluster materials
> >
> > isnt there a known bug in 5 with objects randomly disappearing with
> > motion blur?
> > ------------------------------
> >
> > From: ollynash(at)funktiondesign.tv
> > To: XSI(at)Softimage.COM
> > Subject: RE: deformation motion blur blacks out cluster materials
> > Date: Tue, 28 Feb 2006 18:15:02 +0000
> >
> > Nope, geometry definitely not intersecting and renders fine now that
> > I've re-jigged the textures to avoid cluster materials. Reckon I'll CAB the
> > dodgy scene to Softimage. (expensive fare ? ho! ho!)
> >
> >
> >
> > I'll bear in mind the close faces thing, Kim. Thanks guys : )
> >
> >
> > ------------------------------
> >
> > *From:* owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] *On
> > Behalf Of *kim aldis
> > *Sent:* 28 February 2006 17:57
> > *To:* XSI(at)Softimage.COM
> > *Subject:* RE: deformation motion blur blacks out cluster materials
> >
> >
> >
> > are you rendering both front and back faces? possibly the back faces are
> > coming through and obscuring the front.
> >
> >
> >
> > close together faces, apart from giving problems with depth sorting, can
> > hammer render times I've found in the past.
> >
> >
> > ------------------------------
> >
> > *From:* owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] *On
> > Behalf Of *Olly Nash
> > *Sent:* 28-February-2006 17:15
> > *To:* XSI(at)Softimage.COM
> > *Subject:* deformation motion blur blacks out cluster materials
> >
> > Hi folks,
> >
> >
> >
> > I'm animating pages of a book (using IK chains) and so need to check
> > 'Deformation Motion blur". Only trouble is that the cluster material on the
> > B side of the pages goes black - huh ?!?!
> >
> >
> >
> > I can workaround this by making a texture for A and B sides in one image
> > and redoing texture projections, but wondered if anyone else has found this?
> > is there a fix? Or is it just another case of avoid cluster materials at
> > all costs!
> >
> >
> >
> > Cheers,
> >
> > Olly xxx
> >
> >
> > ------------------------------
> >
> > Express yourself instantly with MSN Messenger! *MSN Messenger*<http://clk.atdmt.com/AVE/go/onm00200471ave/direct/01/>
> >
> >
>

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