RE: Slowliness in the Texture Editor

Date : Wed, 1 Mar 2006 12:02:44 -0500
To : <XSI(at)Softimage.COM>
From : Michaël Bentitou <michaelb(at)hybride.com>
Subject : RE: Slowliness in the Texture Editor

Thanks I’ll watch out for this one… Unfortunately I don’t have any…

 

What really kills me is that even if I have 20 points selected and visible in the TE, it behaves as if all the points of the mesh were visible, dead slow…

 

-=mb.

 

 

 

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Gene Crucean
Sent: Wednesday, March 01, 2006 11:43 AM
To: XSI(at)Softimage.COM
Subject: Re: Slowliness in the Texture Editor

 

One more thing that absolutely kills the speed of the TE is if your mesh is subdivided.





On 3/1/06, Michaël Bentitou < michaelb(at)hybride.com> wrote:

Yeah tried that, freezing, turning off all the extra stuff like show bisectors, etc… Even if I have a small selection of points, and do a Show Selected only, it's still as slow…

 

I was hoping for a magical OGL setting or something like in SI3D, something like

 

set SI_TEXTURE_EDITOR=MAKE_IT_FASTER

 

-=mb.

 

 

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of kim aldis
Sent: Wednesday, March 01, 2006 11:21 AM


To: XSI(at)Softimage.COM
Subject: RE: Slowliness in the Texture Editor

 

obvious things like freezing and stuff?

 


From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On Behalf Of Michaël Bentitou
Sent: 01-March-2006 16:08
To: XSI(at)Softimage.COM
Subject: Slowliness in the Texture Editor

Anyone has any tips on accelerating the Texture Editor ? I have a polymesh with 187K triangles and going in the TE and making some tweaks is really, I mean really, slow… Not workable kind of slow.

 

-=mb.

 




--
-gc


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