RE: Slowliness in the Texture Editor
| Date : Wed, 1 Mar 2006 12:02:44 -0500 |
| To : <XSI(at)Softimage.COM> |
| From : Michaël Bentitou <michaelb(at)hybride.com> |
| Subject : RE: Slowliness in the Texture Editor |
|
Thanks I’ll watch out for this one…
Unfortunately I don’t have any… What really kills me is that even if I
have 20 points selected and visible in the TE, it behaves as if all the points
of the mesh were visible, dead slow… -=mb. -----Original Message----- One more thing that
absolutely kills the speed of the TE is if your mesh is subdivided. On 3/1/06, Michaël
Bentitou <
michaelb(at)hybride.com> wrote: Yeah tried that, freezing, turning off all the extra stuff
like show bisectors, etc… Even if I have a small selection of points, and do a
Show Selected only, it's still as slow… I was hoping for a magical OGL setting or something like in
SI3D, something like set SI_TEXTURE_EDITOR=MAKE_IT_FASTER -=mb. -----Original Message-----
obvious things like freezing and stuff?
|
- References:
- Re: Slowliness in the Texture Editor
- From: "Gene Crucean" <genecrucean(at)gmail.com>
- Re: Slowliness in the Texture Editor
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