RE: RE: Slowliness in the Texture Editor
| Date : Wed, 01 Mar 2006 14:44:01 -0500 |
| To : <XSI(at)Softimage.COM> |
| From : Kris Rivel <kris(at)krisrivel.com> |
| Subject : RE: RE: Slowliness in the Texture Editor |
| Another thing thats weird is navigating using the "z" key vs. the "s" key. The "s" key has much smoother interaction. Kris | |
|
Thanks I?ll watch out for this one? Unfortunately I don?t have any?
What really kills me is that even if I have 20 points selected and visible in the TE, it behaves as if all the points of the mesh were visible, dead slow?
-=mb.
-----Original Message-----
One more thing that
absolutely kills the speed of the TE is if your mesh is subdivided. On 3/1/06, Michaël Bentitou < michaelb(at)hybride.com> wrote: Yeah tried that, freezing, turning off all the extra stuff like show bisectors, etc? Even if I have a small selection of points, and do a Show Selected only, it's still as slow?
I was hoping for a magical OGL setting or something like in SI3D, something like
set SI_TEXTURE_EDITOR=MAKE_IT_FASTER
-=mb.
-----Original Message-----
obvious things like freezing and stuff?
| |
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