RE: Displacement direction

Date : Wed, 1 Mar 2006 13:13:22 -0800
To : <XSI(at)Softimage.COM>
From : "Hans Payer" <hans.payer(at)digitaldimension.com>
Subject : RE: Displacement direction

Sorry, I meant using native rendertree nodes.  I’m using a 64bit workstation so I’m limited in terms of external plug-ins. Thanks.

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Gene Crucean
Sent: Wednesday, March 01, 2006 12:55 PM
To: XSI(at)Softimage.COM
Subject: Re: Displacement direction

 

This IS a rendertree solution ;)



On 3/1/06, Hans Payer <hans.payer(at)digitaldimension.com > wrote:

Thanks!  I wish that there would be a render tree solution however.

 


From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On Behalf Of Gene Crucean
Sent: Wednesday, March 01, 2006 11:58 AM
To: XSI(at)Softimage.COM
Subject: Re: Displacement direction

 

Addon:
http://bbs.chinavfx.net/personalupload/waterblue/200406/21003739-waterblue_uv_disp2.zip

Thread on cgtalk:
http://forums.cgsociety.org/showthread.php?t=141717&highlight=waterblue+displacement

On 3/1/06, Gene Crucean <genecrucean(at)gmail.com> wrote:

Try searching for the "waterblue" displacement shaders on the base and cgtalk.





On 3/1/06, Hans Payer < hans.payer(at)digitaldimension.com> wrote:

 

Is there a way to control the direction of a displacement? (see attached image example). My first thought would be to modify the normals but can you do that? Normal map? Scripted operator to bend the normals? Anybody has any leads I should explore?

 

Thanks

 

--------------------------

Hans Payer

DIGITAL DIMENSION • XSI Generalist

Motion Picture • Visual Effects

* 4100 W. Burbank, 2nd Floor, CA USA 91505

( 818-845-2866

 



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