RE: Re: Gripe: Please give us clip panning/zooming in clip viewer

Date : Wed, 01 Mar 2006 16:35:29 -0500
To : <XSI(at)Softimage.COM>
From : Kris Rivel <kris(at)krisrivel.com>
Subject : RE: Re: Gripe: Please give us clip panning/zooming in clip viewer
Yeah, c'mon....work arounds are fine sometimes but this is a really basic thing that should be corrected.  Nobody "really" wants to use an FX Tree or texture editor to view clips and pan and zoom about.  If it works in other interfaces, it should work in the clip viewer as well.

Kris

  same, but scenes with a bunch of fx tree junk floating around loose snappy interactivity quickly.
_sam

SAM CUTTRISS
3D AFICIONADO








Marc Bourbonnais wrote:
And you're looking at the proxy/cached version of the clip. Image clip viewer displays the real deal. Same as the roto workaround.

Personnaly I use the FXTree with a viewer.

--
Marc Bourbonnais
3D TD
Hybride
(450)227-4245
----- Original Message ----- From: "todd akita" <takita(at)earthlink.net>
To: <XSI(at)Softimage.COM>
Sent: Wednesday, March 01, 2006 3:31 PM
Subject: Re: Gripe: Please give us clip panning/zooming in clip viewer


Yeah, but like Kris said the most obvious place to examine your image clip would be the image clip viewer.

It's almost oxymoronic.

-T

Luc-Eric Rousseau wrote:
Using the roto? you gotta be kidding... just open a texture editor and pick the clip in the 'clip' menu.
Pan and Zoom to your heart's content.
The clip ppg is implemented with the texture editor!


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