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Yeah,
c'mon....work arounds are fine sometimes but this is a really basic
thing that should be corrected. Nobody "really" wants to use an
FX Tree or texture editor to view clips and pan and zoom about.
If it works in other interfaces, it should work in the clip viewer as
well.
Kris
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same, but scenes with a bunch of fx tree junk floating around
loose snappy interactivity quickly.
_sam
SAM CUTTRISS
3D
AFICIONADO
Marc Bourbonnais wrote:
And you're looking at the proxy/cached version of the
clip. Image clip viewer displays the real deal. Same as the roto
workaround.
Personnaly I use the FXTree with a viewer.
--
Marc Bourbonnais
3D TD
Hybride
(450)227-4245
----- Original Message ----- From: "todd akita"
<takita(at)earthlink.net>
To: <XSI(at)Softimage.COM>
Sent: Wednesday, March 01, 2006 3:31 PM
Subject: Re: Gripe: Please give us clip panning/zooming in clip viewer
Yeah, but like Kris said the most obvious
place to examine your image clip would be the image clip viewer.
It's almost oxymoronic.
-T
Luc-Eric Rousseau wrote:
Using the roto? you gotta be kidding...
just open a texture editor and pick the clip in the 'clip' menu.
Pan and Zoom to your heart's content.
The clip ppg is implemented with the texture editor!
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