RE: RE: Slowliness in the Texture Editor
| Date : Thu, 2 Mar 2006 06:38:32 -0800 (PST) |
| To : XSI(at)Softimage.COM |
| From : key <uytnek(at)yahoo.com> |
| Subject : RE: RE: Slowliness in the Texture Editor |
Kris Rivel <kris(at)krisrivel.com> wrote:
Another thing thats weird is navigating using the "z" key vs. the "s" key. The "s" key has much smoother interaction.
Kris
Thanks I?ll watch out for this one? Unfortunately I don?t have any?What really kills me is that even if I have 20 points selected and visible in the TE, it behaves as if all the points of the mesh were visible, dead slow?-=mb.-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Geene Crucean
Sent: Wednesday, March 01, 2006 11:43 AM
To: XSI(at)Softimage.COM
Subject: Re: Slowliness in the Texture EditorOne more thing that absolutely kills the speed of the TE is if your mesh is subdivided.
On 3/1/06, Michaël Bentitou < michaelb(at)hybride.com> wrote:Yeah tried that, freezing, turning off all the extra stuff like show bisectors, etc? Even if I have a small selection of points, and do a Show Selected only, it's still as slow?I was hoping for a magical OGL setting or something like in SI3D, something likeset SI_TEXTURE_EDITOR=MAKE_IT_FASTER-=mb.-----Original Message-----
From: owneer-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of kim aldis
Sent: Wednesday, March 01, 2006 11:21 AMobvious things like freezing and stuff?From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On Behalf Of Michaël Bentitou
Sent: 01-March-2006 16:08
To: XSI(at)Softimage.COM
Subject: Slowliness in the Texture EditorAnyone has any tips on accelerating the Texture Editor ? I have a polymesh with 187K triangles and going in the TE and making some tweaks is really, I mean really, slow? Not workable kind of slow.-=mb.
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-gc
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- References:
- RE: RE: Slowliness in the Texture Editor
- From: Kris Rivel <kris(at)krisrivel.com>
- RE: RE: Slowliness in the Texture Editor
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