Sorry Wayne,
But cutting seas in XSI is mistake. You do eithe of the following:
1. Apply texture projection in XSI and export and use Unfold#d to
cortrect the Uvs
2. Export the model to Unfold3D and as OBJ and use the edge tools to
determine where the seams will go, unfold and import back to XSI.
If you cut the model in XSI, it will screw things up when you reweld the
seams.
AD
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of Wayne Williams
Sent: Thursday, March 02, 2006 9:09 AM
To: XSI(at)Softimage.COM
Subject: Re: correct me if i'm wrong about unfold3d?
No chris,
you dont. Build your model in xsi. cut its seams. export the obj with
uv/material options toggled off. import the obj in unfold 3d. press the
shiny unwrap button. export obj. import obj back in xsi. That's it. If
you are getting problems somewhere along the line....go back stage 1 and
start over because it really is that simple.
----- Original Message -----
From: "Christopher" <walksfar(at)netscape.ca>
To: <XSI(at)Softimage.COM>
Sent: Thursday, March 02, 2006 2:02 AM
Subject: correct me if i'm wrong about unfold3d?
> In unfold3d you have to export the pelted mesh into XSI then transfer
> the texture cord from the flat pelted texture cord to your unpelted
> mesh?
>
> Christopher
>
>
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