RE: [Fwd: Fwd: How do we achieve this in XSI?]

Date : Thu, 2 Mar 2006 11:06:24 -0500
To : <XSI(at)Softimage.COM>
From : "Adrian L" <liquidlight(at)cwjamaica.com>
Subject : RE: [Fwd: Fwd: How do we achieve this in XSI?]

Thank you very much Luc,  I think this is just what we need!     Am I right in thinking that we can achieve our “poke” effect by combining the proximitymap tool with a null and a push operator?  Cant wait to try it out.

 

Thanks again.

 

Adrian L.

 

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Gene Crucean
Sent: Thursday, March 02, 2006 10:27 AM
To: XSI(at)Softimage.COM
Subject: Re: [Fwd: Fwd: How do we achieve this in XSI?]

 

Luc, do you guys have a mixed OS farm?




On 3/1/06, Gene Crucean <genecrucean(at)gmail.com> wrote:

These are going to be usefull. Thanks for sharing with the community Luc.





On 3/1/06, Morten Bartholdy < xsi(at)colorshopvfx.dk> wrote:

Thanks Luc! This is a real gem.

Morten Bartholdy
3D & VFX Artist



----- Original Message -----
From: "luc froehlicher" <lulu(at)alamaison.fr >
To: <XSI(at)Softimage.COM >
Sent: Tuesday, February 28, 2006 5:45 PM
Subject: Re: [Fwd: Fwd: How do we achieve this in XSI?]


> we have a set of weightmap tools that we've been using for years here at
> lamaison.
> they were mainly written by aloys just before he left us for some penguins
> adventure. :)
> we had the idea to give it away to the community for some times now and
> periodically forget about it..
> this thread is a good opportunity to do it finally.
>
> http://www.alamaison.fr/3d/lmWeightMapTools/index.html
>
> you can achieve a lot of different effects by combining all these tools
> together.
> We used them heavily in production here , so it should be stable.(we
> didn't test them so much in 5.0)
> it should work on windows and linux.
> Source code is included , under GPL licence ...
>
> luc froehlicher - CG supervisor - lamaison
>
>> <mailto:XSI(at)softimage.com>somebody should still have, on XSIbase, a small
>> suite of tools that
>> change weightmaps by proximity to an implicit, including falloff
>> controls etc; I remember helping whoever it was with something in a
>> SCOP, must have been almost a year ago now.
>>
>> I also posted a self-installing plugin on CGTalk some time ago that
>> supports several types of implicits or a planar curve to describe a more
>> arbitrary shape, can't seem to find it though and I don't have it with
>> me in Oz (although I have a WIP version of some WMap tools like mixer,
>> map2grid, wmap tools etc. that I already gave to a few people).
>>
>> it should be possible to get some funky stuff done with what's already
>> out there, it will simply take some forum scavenging; but I agree, it
>> would be nice to see a new panel in XSI that revamps enveloping AND
>> weightmap painting and management.
>>
>> maybe the efforts that went into the TLE should have gone into some WMap
>> tools instead :), but then hindsight is 20/20 they say.
>>
>> ******************************
>> |     Raffaele Fragapane       |
>> |     Rising Sun Pictures      |
>> | "Remember, TD is for TopDog" |
>> ******************************
>
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