Re: [Fwd: Fwd: How do we achieve this in XSI?]
| Date : Thu, 02 Mar 2006 17:24:21 +0100 |
| To : XSI(at)Softimage.COM |
| From : luc froehlicher <lulu(at)alamaison.fr> |
| Subject : Re: [Fwd: Fwd: How do we achieve this in XSI?] |
I don't know exactly about your effect because I lost the beginning of the thread.
but when you combine all these tools it can be extremly powerful.
matthieu did all the hair animation with weightmaps on this one : http://www.alamaison.fr/francais/rubriques/galerie/pub/2004/X-cite/X-cite.htm
I used the gradient weightmap to texture all the trees on this one (it's so dark that nobody see it :) )
http://www.alamaison.fr/francais/rubriques/galerie/pub/2004/acura/acura.htm
If I find some time I could detail some examples more precisely.
luc
Adrian L wrote:
Thank you very much Luc, I think this is just what we need! Am I right in thinking that we can achieve our “poke” effect by combining the proximitymap tool with a null and a push operator? Cant wait to try it out.
Thanks again.
Adrian L.
------------------------------------------------------------------------
*From:* owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] *On Behalf Of *Gene Crucean
*Sent:* Thursday, March 02, 2006 10:27 AM
*To:* XSI(at)Softimage.COM
*Subject:* Re: [Fwd: Fwd: How do we achieve this in XSI?]
Luc, do you guys have a mixed OS farm?
On 3/1/06, *Gene Crucean* <genecrucean(at)gmail.com <mailto:genecrucean(at)gmail.com>> wrote:
These are going to be usefull. Thanks for sharing with the community Luc.
On 3/1/06, *Morten Bartholdy* < xsi(at)colorshopvfx.dk <mailto:xsi(at)colorshopvfx.dk>> wrote:
Thanks Luc! This is a real gem.
Morten Bartholdy 3D & VFX Artist
----- Original Message ----- From: "luc froehlicher" <lulu(at)alamaison.fr <mailto:lulu(at)alamaison.fr>> To: <XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>> Sent: Tuesday, February 28, 2006 5:45 PM Subject: Re: [Fwd: Fwd: How do we achieve this in XSI?]
we have a set of weightmap tools that we've been using for years here atpenguins
lamaison.
they were mainly written by aloys just before he left us for some<http://www.alamaison.fr/3d/lmWeightMapTools/index.html>adventure. :) we had the idea to give it away to the community for some times now and periodically forget about it.. this thread is a good opportunity to do it finally.
http://www.alamaison.fr/3d/lmWeightMapTools/index.htmlstill have, on XSIbase, a small
you can achieve a lot of different effects by combining all these tools together. We used them heavily in production here , so it should be stable.(we didn't test them so much in 5.0) it should work on windows and linux. Source code is included , under GPL licence ...
luc froehlicher - CG supervisor - lamaison
<mailto:XSI(at)softimage.com <mailto:XSI(at)softimage.com>>somebody should<mailto:Majordomo(at)Softimage.COM> with the following text in body:suite of tools that change weightmaps by proximity to an implicit, including falloff controls etc; I remember helping whoever it was with something in a SCOP, must have been almost a year ago now.
I also posted a self-installing plugin on CGTalk some time ago that supports several types of implicits or a planar curve to describe a more arbitrary shape, can't seem to find it though and I don't have it with me in Oz (although I have a WIP version of some WMap tools like mixer, map2grid, wmap tools etc. that I already gave to a few people).
it should be possible to get some funky stuff done with what's already out there, it will simply take some forum scavenging; but I agree, it would be nice to see a new panel in XSI that revamps enveloping AND weightmap painting and management.
maybe the efforts that went into the TLE should have gone into some WMap tools instead :), but then hindsight is 20/20 they say.
****************************** | Raffaele Fragapane | | Rising Sun Pictures | | "Remember, TD is for TopDog" | ******************************
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- References:
- RE: [Fwd: Fwd: How do we achieve this in XSI?]
- From: "Adrian L" <liquidlight(at)cwjamaica.com>
- RE: [Fwd: Fwd: How do we achieve this in XSI?]
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