Re: [Fwd: Fwd: How do we achieve this in XSI?]

Date : Thu, 02 Mar 2006 17:24:21 +0100
To : XSI(at)Softimage.COM
From : luc froehlicher <lulu(at)alamaison.fr>
Subject : Re: [Fwd: Fwd: How do we achieve this in XSI?]
you're welcome adrian.
I don't know exactly about your effect because I lost the beginning of the thread.
but when you combine all these tools it can be extremly powerful.


matthieu did all the hair animation with weightmaps on this one :
http://www.alamaison.fr/francais/rubriques/galerie/pub/2004/X-cite/X-cite.htm

I used the gradient weightmap to texture all the trees on this one (it's so dark that nobody see it :) )
http://www.alamaison.fr/francais/rubriques/galerie/pub/2004/acura/acura.htm


If I find some time I could detail some examples more precisely.

luc

Adrian L wrote:

Thank you very much Luc, I think this is just what we need! Am I right in thinking that we can achieve our “poke” effect by combining the proximitymap tool with a null and a push operator? Cant wait to try it out.

Thanks again.

Adrian L.

------------------------------------------------------------------------

*From:* owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] *On Behalf Of *Gene Crucean
*Sent:* Thursday, March 02, 2006 10:27 AM
*To:* XSI(at)Softimage.COM
*Subject:* Re: [Fwd: Fwd: How do we achieve this in XSI?]


Luc, do you guys have a mixed OS farm?




On 3/1/06, *Gene Crucean* <genecrucean(at)gmail.com <mailto:genecrucean(at)gmail.com>> wrote:


These are going to be usefull. Thanks for sharing with the community Luc.





On 3/1/06, *Morten Bartholdy* < xsi(at)colorshopvfx.dk <mailto:xsi(at)colorshopvfx.dk>> wrote:

Thanks Luc! This is a real gem.

Morten Bartholdy
3D & VFX Artist



----- Original Message -----
From: "luc froehlicher" <lulu(at)alamaison.fr <mailto:lulu(at)alamaison.fr>>
To: <XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>>
Sent: Tuesday, February 28, 2006 5:45 PM
Subject: Re: [Fwd: Fwd: How do we achieve this in XSI?]


we have a set of weightmap tools that we've been using for years here at
lamaison.
they were mainly written by aloys just before he left us for some
penguins
adventure. :)
we had the idea to give it away to the community for some times now and
periodically forget about it..
this thread is a good opportunity to do it finally.

http://www.alamaison.fr/3d/lmWeightMapTools/index.html
<http://www.alamaison.fr/3d/lmWeightMapTools/index.html>

you can achieve a lot of different effects by combining all these tools together. We used them heavily in production here , so it should be stable.(we didn't test them so much in 5.0) it should work on windows and linux. Source code is included , under GPL licence ...

luc froehlicher - CG supervisor - lamaison

<mailto:XSI(at)softimage.com <mailto:XSI(at)softimage.com>>somebody should
still have, on XSIbase, a small
suite of tools that
change weightmaps by proximity to an implicit, including falloff
controls etc; I remember helping whoever it was with something in a
SCOP, must have been almost a year ago now.

I also posted a self-installing plugin on CGTalk some time ago that
supports several types of implicits or a planar curve to describe a more
arbitrary shape, can't seem to find it though and I don't have it with
me in Oz (although I have a WIP version of some WMap tools like mixer,
map2grid, wmap tools etc. that I already gave to a few people).

it should be possible to get some funky stuff done with what's already
out there, it will simply take some forum scavenging; but I agree, it
would be nice to see a new panel in XSI that revamps enveloping AND
weightmap painting and management.

maybe the efforts that went into the TLE should have gone into some WMap
tools instead :), but then hindsight is 20/20 they say.

******************************
| Raffaele Fragapane |
| Rising Sun Pictures |
| "Remember, TD is for TopDog" |
******************************

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