Hi,
Sorry to kind of bring up the old thread about normal maps in XSI but...
Is it possible to blend between the surface normal and the "normal map
normal" with existing nodes in the Render Tree?
I am using the XSINormalMap shader for my normal map but there is no
parameter for blending.
What I want is something like the factor value of the Bumpmap_Generator.
I know that this is possible with the D3 pack but I don't want to
install custom shaders at the moment.
Alan, please come back... We need you! ;-)
Cheers,
Axel
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