RE: deformation motion blur blacks out cluster materials

Date : Thu, 2 Mar 2006 12:26:01 -0500
To : <XSI(at)Softimage.COM>
From : "Halfdan Ingvarsson" <hingvars(at)Softimage.COM>
Subject : RE: deformation motion blur blacks out cluster materials
I'd rather not read your mind, Raf. I've heard there's things in there that no man should ever have to encounter. I heard one of them even tried to kill Mr. Read.

 - ½

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM 
> [mailto:owner-xsi(at)Softimage.COM]On Behalf
> Of Raffaele Fragapane
> Sent: Thursday, 02 March, 2006 00:36
> To: XSI(at)Softimage.COM
> Subject: Re: deformation motion blur blacks out cluster materials
> 
> 
> you mean you guys can't read people minds and secretly 
> monitor all their 
> activities through a trojan installed somewhere in the software?
> I'm disappointed Halfy!
> next thing you're going to ask people to report the bugs to support 
> instead of bitching about them on xsibase and here!
> 
> unacceptable, simply unacceptable.
> 
>  ******************************
> |     Raffaele Fragapane       |
> |     Rising Sun Pictures      |
> | "Remember, TD is for TopDog" |
>  ******************************
> 
> 
> 
> Halfdan Ingvarsson wrote:
> 
> > The sampling problem will be fixed in next release, thanks to your 
> > repro scenes Guillaume :-)
> >  
> > Cluster materials disappearing using rasterizer is a known problem 
> > that has already been fixed and will be included in the 
> same release.
> >  
> > If anyone has repro scenes that they can send us the better 
> we're able 
> > to solve these kinds of problems.
> >  
> >  - ½
> >
> >     -----Original Message-----
> >     *From:* owner-xsi(at)Softimage.COM
> >     [mailto:owner-xsi(at)Softimage.COM]*On Behalf Of *guillaume laforge
> >     *Sent:* Wednesday, 01 March, 2006 11:33
> >     *To:* XSI(at)Softimage.COM
> >     *Subject:* Re: deformation motion blur blacks out 
> cluster materials
> >
> >     How do you deal with shadows sampling and texture sampling ? I
> >     can't find a way to remove aliasing problem when I use 
> rasterized
> >     mode.
> >
> >     If I use a big collect rate the problem is still there and the
> >     render time are huge. I must use the default scanline on some
> >     shots where rapid motion did the job far better in the past with
> >     4.2 ( a lot of geometry ). Since mr 3.4/rasterizer mode, even
> >     geometry details are faster to render in normal mode.. I use
> >     something like 1-3 with a threshold of 0.001, and the 
> render farm
> >     is so happy !
> >
> >     Cheers
> >
> >     Guillaume Laforge
> >
> >
> >     On 3/1/06, *Axel Akesson* <axel(at)passion-pictures.com
> >     <mailto:axel(at)passion-pictures.com>> wrote:
> >
> >         We are using 5.01.
> >         No, it works in some situations... but you have to be very
> >         aware of the limitations (which isn't very well documented I
> >         heard). Like, problems with clusters, problems with 
> 2ndary or
> >         primary rays turned off somewhere in the pass, reflection,
> >         refraction and so on. We have been using RSMB for 
> FxTree (very
> >         fast) or AFX and XSI MB (sans Rasterizer, for 
> rotating things
> >         and so on) a lot lately and it works quite fine.
> >          
> >         Stu spends most of his days rendering Lambert spheres... I
> >         guess thats why it works out for him. ;-)
> >          
> >         Cheers,
> >         Axel
> >
> >         
> --------------------------------------------------------------
> ----------
> >         *From:* owner-xsi(at)Softimage.COM
> >         <mailto:owner-xsi(at)Softimage.COM>
> >         [mailto:owner-xsi(at)Softimage.COM
> >         <mailto:owner-xsi(at)Softimage.COM>] *On Behalf Of 
> *guillaume laforge
> >         *Sent:* 01 March 2006 14:29
> >         *To:* XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>
> >         *Subject:* Re: deformation motion blur blacks out cluster
> >         materials
> >
> >         It woks for you ? I'm interested as it looks 
> completely broken
> >         to me. You use 5.01 or 5.(secret) ?
> >
> >         Cheers
> >
> >         Guillaume Laforge
> >
> >         On 3/1/06, *Stuart Hall* <hally(at)passion-pictures.com
> >         <mailto:hally(at)passion-pictures.com>> wrote:
> >
> >             Hey! The Rasterizer is my friend!
> >
> >              
> >
> >             Okay, so I had to sell my sole to the devil and 
> sacrifice
> >             a few chickens….but it works for me!
> >
> >              
> >
> >             
> --------------------------------------------------------------
> ----------
> >
> >             *From:* owner-xsi(at)Softimage.COM
> >             <mailto:owner-xsi(at)Softimage.COM> [mailto:
> >             owner-xsi(at)Softimage.COM 
> <mailto:owner-xsi(at)Softimage.COM>]
> >             *On Behalf Of *Axel Akesson
> >             *Sent:* 01 March 2006 13:51
> >
> >             *To:* XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>
> >             *Subject:* RE: deformation motion blur blacks 
> out cluster
> >             materials
> >
> >              
> >
> >             "isnt there a known bug in 5 with objects randomly
> >             disappearing with motion blur?"
> >
> >              
> >
> >             Do you have the Rasterizer (a.k.a The Root of 
> all Evil) on?
> >
> >              
> >
> >             Cheers,
> >
> >             Axel
> >
> >              
> >
> >             
> --------------------------------------------------------------
> ----------
> >
> >             *From:* owner-xsi(at)Softimage.COM
> >             <mailto:owner-xsi(at)Softimage.COM> [mailto:
> >             owner-xsi(at)Softimage.COM 
> <mailto:owner-xsi(at)Softimage.COM>]
> >             *On Behalf Of *Juan Brockhaus
> >             *Sent:* 01 March 2006 13:38
> >             *To:* ' XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>'
> >             *Subject:* RE: deformation motion blur blacks 
> out cluster
> >             materials
> >
> >             unfortunatly...
> >
> >             yes, there is this bug....
> >
> >             (no comment...)
> >
> >              
> >
> >             Juan
> >
> >              
> >
> >                 -----Original Message-----
> >                 *From:* Dan Hope [mailto:danrhope(at)hotmail.com
> >                 <mailto:danrhope(at)hotmail.com>]
> >                 *Sent:* 01 March 2006 13:31
> >                 *To:* XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>
> >                 *Subject:* RE: deformation motion blur blacks out
> >                 cluster materials
> >
> >                 isnt there a known bug in 5 with objects randomly
> >                 disappearing with motion blur?
> >
> >                 
> --------------------------------------------------------------
> ----------
> >
> >                 From: ollynash(at)funktiondesign.tv
> >                 <mailto:ollynash(at)funktiondesign.tv>
> >                 To: XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>
> >                 Subject: RE: deformation motion blur blacks out
> >                 cluster materials
> >                 Date: Tue, 28 Feb 2006 18:15:02 +0000
> >
> >                 Nope, geometry definitely not intersecting 
> and renders
> >                 fine now that I've re-jigged the textures to avoid
> >                 cluster materials.  Reckon I'll CAB the 
> dodgy scene to
> >                 Softimage.  (expensive fare – ho! ho!)
> >
> >                  
> >
> >                 I'll bear in mind the close faces thing, 
> Kim.  Thanks
> >                 guys : )
> >
> >                  
> >
> >                 
> --------------------------------------------------------------
> ----------
> >
> >                 *From:* owner-xsi(at)Softimage.COM
> >                 <mailto:owner-xsi(at)Softimage.COM> [mailto:
> >                 owner-xsi(at)Softimage.COM
> >                 <mailto:owner-xsi(at)Softimage.COM>] *On 
> Behalf Of *kim aldis
> >                 *Sent:* 28 February 2006 17:57
> >                 *To:* XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>
> >                 *Subject:* RE: deformation motion blur blacks out
> >                 cluster materials
> >
> >                  
> >
> >                 are you rendering both front and back 
> faces? possibly
> >                 the back faces are coming through and 
> obscuring the front.
> >
> >                  
> >
> >                 close together faces, apart from giving 
> problems with
> >                 depth sorting, can hammer render times I've found in
> >                 the past.
> >
> >                      
> >
> >                     
> --------------------------------------------------------------
> ----------
> >
> >                     *From:* owner-xsi(at)Softimage.COM
> >                     <mailto:owner-xsi(at)Softimage.COM> [mailto:
> >                     owner-xsi(at)Softimage.COM
> >                     <mailto:owner-xsi(at)Softimage.COM>] *On Behalf Of
> >                     *Olly Nash
> >                     *Sent:* 28-February-2006 17:15
> >                     *To:* XSI(at)Softimage.COM 
> <mailto:XSI(at)Softimage.COM>
> >                     *Subject:* deformation motion blur blacks out
> >                     cluster materials
> >
> >                     Hi folks,
> >
> >                      
> >
> >                     I'm animating pages of a book (using IK chains)
> >                     and so need to check 'Deformation Motion blur". 
> >                     Only trouble is that the cluster 
> material on the B
> >                     side of the pages goes black - huh ?!?!  
> >
> >                      
> >
> >                     I can workaround this by making a texture for A
> >                     and B sides in one image and redoing texture
> >                     projections, but wondered if anyone 
> else has found
> >                     this? is there a fix?  Or is it just 
> another case
> >                     of avoid cluster materials at all costs!
> >
> >                      
> >
> >                     Cheers,
> >
> >                      Olly xxx
> >
> >                  
> >
> >                 
> --------------------------------------------------------------
> ----------
> >
> >                 Express yourself instantly with MSN Messenger! _MSN
> >                 Messenger_
> >                 
> <http://clk.atdmt.com/AVE/go/onm00200471ave/direct/01/>
> >
> >
> >
> >-------------------------------------------------------------
> -----------
> >
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> Date: 2/28/2006
> >  
> >
> 
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