I'd rather not read your mind, Raf. I've heard there's things in there that no man should ever have to encounter. I heard one of them even tried to kill Mr. Read.
- ½
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM
> [mailto:owner-xsi(at)Softimage.COM]On Behalf
> Of Raffaele Fragapane
> Sent: Thursday, 02 March, 2006 00:36
> To: XSI(at)Softimage.COM
> Subject: Re: deformation motion blur blacks out cluster materials
>
>
> you mean you guys can't read people minds and secretly
> monitor all their
> activities through a trojan installed somewhere in the software?
> I'm disappointed Halfy!
> next thing you're going to ask people to report the bugs to support
> instead of bitching about them on xsibase and here!
>
> unacceptable, simply unacceptable.
>
> ******************************
> | Raffaele Fragapane |
> | Rising Sun Pictures |
> | "Remember, TD is for TopDog" |
> ******************************
>
>
>
> Halfdan Ingvarsson wrote:
>
> > The sampling problem will be fixed in next release, thanks to your
> > repro scenes Guillaume :-)
> >
> > Cluster materials disappearing using rasterizer is a known problem
> > that has already been fixed and will be included in the
> same release.
> >
> > If anyone has repro scenes that they can send us the better
> we're able
> > to solve these kinds of problems.
> >
> > - ½
> >
> > -----Original Message-----
> > *From:* owner-xsi(at)Softimage.COM
> > [mailto:owner-xsi(at)Softimage.COM]*On Behalf Of *guillaume laforge
> > *Sent:* Wednesday, 01 March, 2006 11:33
> > *To:* XSI(at)Softimage.COM
> > *Subject:* Re: deformation motion blur blacks out
> cluster materials
> >
> > How do you deal with shadows sampling and texture sampling ? I
> > can't find a way to remove aliasing problem when I use
> rasterized
> > mode.
> >
> > If I use a big collect rate the problem is still there and the
> > render time are huge. I must use the default scanline on some
> > shots where rapid motion did the job far better in the past with
> > 4.2 ( a lot of geometry ). Since mr 3.4/rasterizer mode, even
> > geometry details are faster to render in normal mode.. I use
> > something like 1-3 with a threshold of 0.001, and the
> render farm
> > is so happy !
> >
> > Cheers
> >
> > Guillaume Laforge
> >
> >
> > On 3/1/06, *Axel Akesson* <axel(at)passion-pictures.com
> > <mailto:axel(at)passion-pictures.com>> wrote:
> >
> > We are using 5.01.
> > No, it works in some situations... but you have to be very
> > aware of the limitations (which isn't very well documented I
> > heard). Like, problems with clusters, problems with
> 2ndary or
> > primary rays turned off somewhere in the pass, reflection,
> > refraction and so on. We have been using RSMB for
> FxTree (very
> > fast) or AFX and XSI MB (sans Rasterizer, for
> rotating things
> > and so on) a lot lately and it works quite fine.
> >
> > Stu spends most of his days rendering Lambert spheres... I
> > guess thats why it works out for him. ;-)
> >
> > Cheers,
> > Axel
> >
> >
> --------------------------------------------------------------
> ----------
> > *From:* owner-xsi(at)Softimage.COM
> > <mailto:owner-xsi(at)Softimage.COM>
> > [mailto:owner-xsi(at)Softimage.COM
> > <mailto:owner-xsi(at)Softimage.COM>] *On Behalf Of
> *guillaume laforge
> > *Sent:* 01 March 2006 14:29
> > *To:* XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>
> > *Subject:* Re: deformation motion blur blacks out cluster
> > materials
> >
> > It woks for you ? I'm interested as it looks
> completely broken
> > to me. You use 5.01 or 5.(secret) ?
> >
> > Cheers
> >
> > Guillaume Laforge
> >
> > On 3/1/06, *Stuart Hall* <hally(at)passion-pictures.com
> > <mailto:hally(at)passion-pictures.com>> wrote:
> >
> > Hey! The Rasterizer is my friend!
> >
> >
> >
> > Okay, so I had to sell my sole to the devil and
> sacrifice
> > a few chickens….but it works for me!
> >
> >
> >
> >
> --------------------------------------------------------------
> ----------
> >
> > *From:* owner-xsi(at)Softimage.COM
> > <mailto:owner-xsi(at)Softimage.COM> [mailto:
> > owner-xsi(at)Softimage.COM
> <mailto:owner-xsi(at)Softimage.COM>]
> > *On Behalf Of *Axel Akesson
> > *Sent:* 01 March 2006 13:51
> >
> > *To:* XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>
> > *Subject:* RE: deformation motion blur blacks
> out cluster
> > materials
> >
> >
> >
> > "isnt there a known bug in 5 with objects randomly
> > disappearing with motion blur?"
> >
> >
> >
> > Do you have the Rasterizer (a.k.a The Root of
> all Evil) on?
> >
> >
> >
> > Cheers,
> >
> > Axel
> >
> >
> >
> >
> --------------------------------------------------------------
> ----------
> >
> > *From:* owner-xsi(at)Softimage.COM
> > <mailto:owner-xsi(at)Softimage.COM> [mailto:
> > owner-xsi(at)Softimage.COM
> <mailto:owner-xsi(at)Softimage.COM>]
> > *On Behalf Of *Juan Brockhaus
> > *Sent:* 01 March 2006 13:38
> > *To:* ' XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>'
> > *Subject:* RE: deformation motion blur blacks
> out cluster
> > materials
> >
> > unfortunatly...
> >
> > yes, there is this bug....
> >
> > (no comment...)
> >
> >
> >
> > Juan
> >
> >
> >
> > -----Original Message-----
> > *From:* Dan Hope [mailto:danrhope(at)hotmail.com
> > <mailto:danrhope(at)hotmail.com>]
> > *Sent:* 01 March 2006 13:31
> > *To:* XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>
> > *Subject:* RE: deformation motion blur blacks out
> > cluster materials
> >
> > isnt there a known bug in 5 with objects randomly
> > disappearing with motion blur?
> >
> >
> --------------------------------------------------------------
> ----------
> >
> > From: ollynash(at)funktiondesign.tv
> > <mailto:ollynash(at)funktiondesign.tv>
> > To: XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>
> > Subject: RE: deformation motion blur blacks out
> > cluster materials
> > Date: Tue, 28 Feb 2006 18:15:02 +0000
> >
> > Nope, geometry definitely not intersecting
> and renders
> > fine now that I've re-jigged the textures to avoid
> > cluster materials. Reckon I'll CAB the
> dodgy scene to
> > Softimage. (expensive fare – ho! ho!)
> >
> >
> >
> > I'll bear in mind the close faces thing,
> Kim. Thanks
> > guys : )
> >
> >
> >
> >
> --------------------------------------------------------------
> ----------
> >
> > *From:* owner-xsi(at)Softimage.COM
> > <mailto:owner-xsi(at)Softimage.COM> [mailto:
> > owner-xsi(at)Softimage.COM
> > <mailto:owner-xsi(at)Softimage.COM>] *On
> Behalf Of *kim aldis
> > *Sent:* 28 February 2006 17:57
> > *To:* XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>
> > *Subject:* RE: deformation motion blur blacks out
> > cluster materials
> >
> >
> >
> > are you rendering both front and back
> faces? possibly
> > the back faces are coming through and
> obscuring the front.
> >
> >
> >
> > close together faces, apart from giving
> problems with
> > depth sorting, can hammer render times I've found in
> > the past.
> >
> >
> >
> >
> --------------------------------------------------------------
> ----------
> >
> > *From:* owner-xsi(at)Softimage.COM
> > <mailto:owner-xsi(at)Softimage.COM> [mailto:
> > owner-xsi(at)Softimage.COM
> > <mailto:owner-xsi(at)Softimage.COM>] *On Behalf Of
> > *Olly Nash
> > *Sent:* 28-February-2006 17:15
> > *To:* XSI(at)Softimage.COM
> <mailto:XSI(at)Softimage.COM>
> > *Subject:* deformation motion blur blacks out
> > cluster materials
> >
> > Hi folks,
> >
> >
> >
> > I'm animating pages of a book (using IK chains)
> > and so need to check 'Deformation Motion blur".
> > Only trouble is that the cluster
> material on the B
> > side of the pages goes black - huh ?!?!
> >
> >
> >
> > I can workaround this by making a texture for A
> > and B sides in one image and redoing texture
> > projections, but wondered if anyone
> else has found
> > this? is there a fix? Or is it just
> another case
> > of avoid cluster materials at all costs!
> >
> >
> >
> > Cheers,
> >
> > Olly xxx
> >
> >
> >
> >
> --------------------------------------------------------------
> ----------
> >
> > Express yourself instantly with MSN Messenger! _MSN
> > Messenger_
> >
> <http://clk.atdmt.com/AVE/go/onm00200471ave/direct/01/>
> >
> >
> >
> >-------------------------------------------------------------
> -----------
> >
> >No virus found in this incoming message.
> >Checked by AVG Free Edition.
> >Version: 7.1.375 / Virus Database: 268.1.1/271 - Release
> Date: 2/28/2006
> >
> >
>
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