Re: clip maps in XSI

Date : Mon, 06 Mar 2006 06:11:47 +0000
To : XSI(at)Softimage.COM
From : "brad" <brad(at)cg-soup.com>
Subject : Re: clip maps in XSI
Hey Jaco! Leave me outta this argument, and quit sending me your carrion. My coworkers are not amused anymore.

Besides, I just filled my kitten quotient for the past week, with 2 brand new feature requests logged in Soft's database. I'm not happy about it, but it had to be done. 

  
>  the point isn't just clip maps, the point is where things at large are
>  going to go (I was quite flabberghasted to read you saying you couldn't
>  clip map in XSI frankly), and Soft as a company is free to take them in
>  whatever direction will make the most people happy and guarantee the
>  best ROI; however, don't expect me, or some other people for that
>  matter, to like it or shrug it off.
>  
>  and for the record, if I hear the "but you're a technical person" thing
>  again I think I'm gonna kill 5 kittens and send them to Brad!
>  my background is architecture and sculpture and I come from a family
>  where we were all introduced to paint and canvas much sooner then to TV,
>  if I could learn how to write a shader or what normals actually do and
>  got more productive for that much, any dummy can.
>  
>  I'm done ranting now :)
>  
>  ******************************
>  |     Raffaele Fragapane       |
>  |     Rising Sun Pictures      |
>  | "Remember, TD is for TopDog" |
>  ******************************
>  
>  
>  
>  Luc-Eric Rousseau wrote:
>  
>  >really.. I don't see strong reasons why the material or the surface shader shouldn't have a connection that's explicitly for clipping the material with an image.  (As you know, the effect is not the same as transparency, because the specular highlight can apear where the object is transparent.)
>  >
>  >I think we agree that not precisly modeling the contour of an object and clipping it with an image instead is a completely legitimate method of quicky modeling objects. Like plants and leaves, flat objects with rough edges that you'd just paint in photoshop, like for example the edge of a knife, clothing accessories, or low-polygon count hair simulated with grids.  It's much easier and elegant to combine that with a real transparency map if the node has the surface-clipping concept built-in.
>  >
>  >As for the TLE, I think there's room for improvement and it could use some TLC, but the principle is sound and it is being used; that's a discussion for another day.  Btw, keep in mind that many artists aren't going to go on forums and pick up a fight with a more technical person about how they get the job done :D
>  >
>  >------------------
>  >Luc-Eric Rousseau
>  >Team Leader, User Interface
>  >Softimage|XSI
>  >
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