RE: size does matter

Date : Tue, 7 Mar 2006 10:32:45 +0100
To : <XSI(at)Softimage.COM>
From : "Rob Wuijster" <rob(at)s-5.nl>
Subject : RE: size does matter
Also take a look at the Binary Alchemy shaders, they seem to behave more
properly and have built-in extra's.

rob 

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of Helen Bucknall
Sent: Monday, March 06, 2006 8:58 PM
To: XSI(at)Softimage.COM
Subject: Re: size does matter

Thanks Bernard,
I had eschewed that panel because of the seems issues with bumpmapping. 
But zbump has fixed all that now, so UV remap is good.
Cheers.

Bernard Lebel wrote:

>Have you tried different settings with the UV Remap option of the
shader?
>
>Btw I share 100% your views, I too come from max and procedurals is 
>something I greatly miss.
>
>
>Cheers
>Bernard
>
>
>
>On 3/6/06, Helen Bucknall <helen(at)helenbucknall.com> wrote:
>  
>
>>I feel this is a very basic question, but how the hell do you adjust 
>>the SIZE of the fractal node?
>>I've spent ages over the last 18 months fiddling with the projection 
>>and the diffusion and the complexity and all the other sliders, but I 
>>never feel I get the result I want easily. Also sometime the sliders 
>>seem to do nothing at all...is it me?
>>
>>It seems to be easy to get really tiny patterns, but impossible to get

>>a large one without scaling the projection up to billio.
>>
>>In Max there is just a 'size' slider for fractal. Is there any 
>>equivalent in xsi?
>>
>>Cheers.
>>
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>
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>  
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