RE: clip maps in XSI

Date : Tue, 7 Mar 2006 14:46:08 -0500
To : <XSI(at)Softimage.COM>
From : Michaël Bentitou <michaelb(at)hybride.com>
Subject : RE: clip maps in XSI
But it has some really incredible procedural modeling. The level of the
detail you can achieve with Lightwave's procedurals is really amazing,
something we're greatly missing in XSi...

-=mb.


> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
Behalf
> Of Raffaele Fragapane
> Sent: Tuesday, March 07, 2006 2:55 AM
> To: XSI(at)Softimage.COM
> Subject: Re: clip maps in XSI
  (...) but in LW everything
> is a phong shader with hardwired options, it has no micropolygon
> capabilities in the engine (...)
> All these things contribute to me not taking it seriously anymore and
> not wanting it to be taken as an inspiration for anything written
after
> 1998.
> 
>  ******************************
> |     Raffaele Fragapane       |
> |     Rising Sun Pictures      |
> | "Remember, TD is for TopDog" |
>  ******************************
> 
> 




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