Re: xsi to maya envelope

Date : Tue, 7 Mar 2006 16:56:36 -0500 (EST)
To : XSI(at)Softimage.COM
From : Raffaele Scaduto-Medola <raffaele(at)inch.com>
Subject : Re: xsi to maya envelope
I would recommend the easiest solution is to write a script to export out point[index] weightList/influence information as a table.

This was one of the main component of our rigging pipeline at Omation (from XSI->XSI), but I have used the same process for Maya.
Saving weightMaps, UV data, cluster data in general would be better in an ascii file format.


For weight map you will want to save a table with...
pointIndex, xPosition, yPosition, zPosition, weightValueForInfluenceA, weightValueForInfluence B, ....
...


It would be nice if both XSI and Maya provided for binary plugins to read data apply data (Fast), as you will need to write a script to write the data out of XSI (slow) and then a reader script to read the data in Maya (really slow).

The same process can be used for UV data, blendShapes/MorphTargets.
The reason for storing x,y,z point position is should your point index information ever changed, you can still reapply weights based on a closest point algorythm.


Not the perfect solution, but workable.

Cheers,
RSM

_____________________________________________________
Raffaele Scaduto-Mendola - charSetupSup - Gigapix
			   www.turbolinea.com
			   raffaele(at)turbolinea.com

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