He means procedural displacement and it is powerfull, and realtime preview
for displacement, that is why it feels like procedural modeling which it
is not.
On Tue, 07 Mar 2006 22:07:31 +0200, Andre DeAngelis
<andre.deangelis(at)ubisoft.com> wrote:
Don't you mean procedural textures?
Lightwave has no notion of procedural modelling AFAIK.
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of Michaël Bentitou
Sent: Tuesday, March 07, 2006 2:46 PM
To: XSI(at)Softimage.COM
Subject: RE: clip maps in XSI
But it has some really incredible procedural modeling. The level of the
detail you can achieve with Lightwave's procedurals is really amazing,
something we're greatly missing in XSi...
-=mb.
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
Behalf
Of Raffaele Fragapane
Sent: Tuesday, March 07, 2006 2:55 AM
To: XSI(at)Softimage.COM
Subject: Re: clip maps in XSI
(...) but in LW everything
is a phong shader with hardwired options, it has no micropolygon
capabilities in the engine (...) All these things contribute to me not
taking it seriously anymore and not wanting it to be taken as an
inspiration for anything written
after
1998.
******************************
| Raffaele Fragapane |
| Rising Sun Pictures |
| "Remember, TD is for TopDog" |
******************************
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