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Surface->TBranch if memory serves me
right.
Don't know any equivalent in XSI though, sorry.
Fastest thing I can think of is draw the curves, extrude trunk, select a poly
where you want a branch, extrude along spline etc. till you're done. Would be
nice to have in XSI though.
Good luck!
Morten Bartholdy 3D & VFX
Artist
----- Original Message -----
Sent: Wednesday, March 08, 2006 12:20
PM
Subject: Old soft3D tree building
thingy
Does anyone remember way way back in Soft 3D, there used to be a tool,
that you could draw a load of curves, select them and then a circle and it
would extrude through all the curves and create joints as well...
I can't for the life of me remember what it was called. And sadly all the
old 3D websites are now gone.. anyway I digress..
Is there a way to do this in XSI ??
-- kind regards
Alex
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