I am having some difficulties in creating a good normal map. I
was wondering if anyone had a good workflow that is quick!
I am basically trying to bake out some Darktree shaders so I can render
it quickly and reliably.
The only succesful normal map I have made has been through the
Ultimapper, but this is a ridiculously slow procedure (1 map at 2K has
taken over 13hrs so far).
All rendermap efforts have failed except when it was on a perfect
sphere (damn tests) and this seemed to be because the tangency looked
correct, every other test applying tangency looks broken up..
I have been using the XSI Model Map to generate the normal maps and
then piping it back using the normal map node... I generate a tangency
too... The result is a broken up jigsaw image... grrrr
Any suggestions?
Thanks
--
STEVE PARISH
3D
GENERALIST
|