I'm looking for the capability to match points from one mesh to another.
Let's say you have a face rig and you want to create a variant based on
it. You want to apply changes in modeling mode so they propagate well to
other blend shapes, but you also might want to save that shape and apply
it later, after you've made additional changes to the main rig.
It's sort of like applying a shape in modeling mode. It's really just
snapping every point in the model to another model.
Any ideas?
--
David Gallagher
Animator, Blue Sky Studios
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