-----Original Message-----
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Steve Parish
Sent: Wednesday, March 08, 2006
11:27 AM
To: XSI(at)Softimage.COM
Subject: Creating "THE"
normal map...
I am having some difficulties in creating a good
normal map. I was wondering if anyone had a good workflow that is quick!
I am basically trying to bake out some Darktree shaders so I can render it
quickly and reliably.
The only succesful normal map I have made has been through the Ultimapper, but
this is a ridiculously slow procedure (1 map at 2K has taken over 13hrs so
far).
All rendermap efforts have failed except when it was on a perfect sphere (damn
tests) and this seemed to be because the tangency looked correct, every other
test applying tangency looks broken up..
I have been using the XSI Model Map to generate the normal maps and then piping
it back using the normal map node... I generate a tangency too... The
result is a broken up jigsaw image... grrrr
Any suggestions?
Thanks
--
STEVE PARISH
3D GENERALIST

