RE: Creating "THE" normal map...
| Date : Wed, 8 Mar 2006 13:57:23 -0500 |
| To : <XSI(at)Softimage.COM> |
| From : Michaël Bentitou <michaelb(at)hybride.com> |
| Subject : RE: Creating "THE" normal map... |
|
Axel’s 4 Million brick reminded of something else… I had to
generate some normal maps for a project a while back (it was also for brick
walls ;-)), and back then only Xsi
4.2 was around so no Ultimapper… I was using the D3 shaders
– there’s a ‘generator’ node for creating normal maps…
I remember it working really well, and it was pretty fast. Might
want to try it out. -=mb. -----Original Message----- I tried baking out Darktree (Simbiont
XSI) bumpmaps with Color_Sampler in the Render Tree and I also tried
rendermapping them... unfortunately I didnt have much luck. Baking out color
darktrees worked fine though, as you would expect. Deadline constraints prohibited
me from investigate further. However, I used Ultimapper to generate
normal, color and bump maps from a 4 million poly modeled brick wall to a grid
recently. I have to say that it worked very nice. I did 4K images and it didnt
take so long... maybe 15 minutes per texture. 13 hours for a 2K map sounds very very
wrong. Keep in mind, set the Ultimapper quality
to the standard setting and the resolution to 256 x 256 when you are computing
your Ultimapper and then set it to the resolution and quality you want when you
GENERATE the maps. Otherwise the computation will take a looooong time. Cheers, Axel From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Steve Parish Hi Michael, Hi Steve – Any reason why you can’t export your
normal map directly from DarkTree ?
|
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