RE: Creating "THE" normal map...
| Date : Wed, 8 Mar 2006 19:18:28 -0000 |
| To : <XSI(at)Softimage.COM> |
| From : "Axel Akesson" <axel(at)passion-pictures.com> |
| Subject : RE: Creating "THE" normal map... |
|
Was that for "Sin City" by any chance?
;-)
In that case, nice brick walls! :-)
Cheers,
Axel From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Michaël Bentitou Sent: 08 March 2006 18:57 To: XSI(at)Softimage.COM Subject: RE: Creating "THE" normal map... Axel?s 4 Million brick
reminded of something else? I had to generate some normal maps for a project a
while back (it was also for brick walls ;-)), and back
then only Xsi 4.2 was around so no Ultimapper? I was using the D3
shaders ? there?s a ?generator? node for creating
normal maps? I remember it working really well, and it was pretty fast. Might want to try it out. -=mb. -----Original
Message----- I tried baking out
Darktree (Simbiont XSI) bumpmaps with Color_Sampler in the Render Tree and
I also tried rendermapping them... unfortunately I didnt have much luck. Baking
out color darktrees worked fine though, as you would expect. Deadline
constraints prohibited me from investigate
further. However, I used
Ultimapper to generate normal, color and bump maps from a 4 million poly modeled
brick wall to a grid recently. I have to say that it worked very nice. I did 4K
images and it didnt take so long... maybe 15 minutes per
texture. 13 hours for a 2K map
sounds very very wrong. Keep in mind, set the
Ultimapper quality to the standard setting and the resolution to 256 x 256 when
you are computing your Ultimapper and then set it to the resolution and quality
you want when you GENERATE the maps. Otherwise the computation will take
a looooong time. Cheers, Axel From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Steve Parish Hi Michael, Hi Steve ? Any reason why you can?t export your normal map
directly from DarkTree ?
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