worldaxis RGB depthfade/distance shader?

Date : Mon, 13 Mar 2006 23:21:07 +0100
To : <XSI(at)Softimage.COM>
From : "Tim Leydecker" <BauerOink(at)gmx.de>
Subject : worldaxis RGB depthfade/distance shader?
Hi folks,

I´d like to use a worldspace/cameraspace Normalpass
together with depthfades, using one channel of a RGB
image for a seperate axis, e.g. X>R, Y>G and Z>B.

Ultimatively, driving each (color)depth range by two
locators to make best use of the bitdepth, prevent
clipping or restrict the effect to a specific light.

For faking (volume) light falloff and for fintuned intesities?

Is there anything in XSI prebuild that does this?

Cheers

tim

P.S: I could also use a shader/pass that spitts out
seperate constant colors based on object/group/flag?
Automatically but reliable per sequence, e.g.not random...


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