Hi folks,
I´d like to use a worldspace/cameraspace Normalpass
together with depthfades, using one channel of a RGB
image for a seperate axis, e.g. X>R, Y>G and Z>B.
Ultimatively, driving each (color)depth range by two
locators to make best use of the bitdepth, prevent
clipping or restrict the effect to a specific light.
For faking (volume) light falloff and for fintuned intesities?
Is there anything in XSI prebuild that does this?
Cheers
tim
P.S: I could also use a shader/pass that spitts out
seperate constant colors based on object/group/flag?
Automatically but reliable per sequence, e.g.not random...
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