Using velocities in the Global Kinematics...

Date : Tue, 14 Mar 2006 16:09:05 +0200
To : XSI(at)Softimage.COM
From : Dan Yargici <dan(at)imajonline.com>
Subject : Using velocities in the Global Kinematics...
Hi everybody,

I'd like to find a way of using the velocity of a null in global space
(via the global kine PPG) to drive some distortion of UVs in another
object's material.  Now I have pretty my everything setup, but I'd just
like to know how one goes about turning these linear/anguar/x/y/z
velocities into a kind of general 'speed' to drive the effect.  i.e.
when object moves fast, distortion increases, when it stops, distortion
stops.... ideally with a nice lag but that I can probably live without
this time.

Should I just take the average of the absolute xyz velocities?

I'll be the first to admit I need get my head in the maths books, and
I'm sure the answer will be painfully embarassing, but what the hey,
bring it on!

Thanks in advance,

DAN


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