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dunno if anyone's interested but this is something I've
been messing around with. Sorry, it's a 40 meg and odd avi.
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Byron
Nash Sent: 14-March-2006 12:03 To:
XSI(at)Softimage.COM Subject: Re: BatchServe?
Do most of you use XSI Batch or Batch Universal for your BatchServe
farms? We have a couple of BatchUni.'s and two Advance seats. I'm looking into
expanding and was thinking of going the XSI Batch route. It's very rare that I
render mi2 files. Anyone know the cost on the Batch lics? I think the
Universal are around $1000 and about $500/year for maintenence. How does that
compare to Batch?
Also, when using other render managers(Royal Render
or something like that), is there any way to get an more cpus on the job that
you can with BatchServe? I wondered if there was any clever license juggling
or anything like that?
On 3/14/06, Will
Mendez <xsiwill(at)gmail.com>
wrote:
The
standalone was in reference to rendering .mi files from what
you mentioned below:
>>To do mi renders (probably unlikely
if you're just getting into this) >>you'd need
BatchUniversal.
You can purchase standalone Mental Ray licenses (32
or 64 bit) from Soft with out having to buy a seat of
XSI.
/Will
-----Original Message----- From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM ] On
Behalf Of Andy Jones Sent: Tuesday, March 14, 2006 1:07 AM To: XSI(at)Softimage.COM Subject: Re:
BatchServe?
Wait, standalone Mental Ray? My understanding
is you need to have the ability to run an XSI session of some sort to do
the standard rendering option in BatchServe. So standalone
Mental Ray wouldn't work (although I don't think you can buy standalone
Mental Ray from Soft without also buying an XSI seat of some
sort). Basically, the machine just needs to be able to launch
the xsibatch command, which is possible with anything you can buy with
XSI in the name (unless foundation doesn't include it -- you'd need to
check) including XSIBatch and XSIBatch Universal. XSIBatch exists so that
Softimage can sell a non-interactive rendering/scripting only version of
XSI for a discounted price, making renderfarms more
affordable. And XSI Batch Universal exists so that people can
render with mental ray directly if they want to, using the ray3
executable, which is just raw mental ray and has nothing to do with XSI
(other than a fond friendship). With Batch Universal, you could
render mi2 files coming out of Maya or Max or vi or
whatever. Personally, I've never even tried the mi2 rendering option
in BatchServe. I'd actually be sort of surprised if anyone
has. That's not to say that standalone Mental Ray isn't
useful, but unless you have a very well-designed, automated mi2 pipeline
in place, and really know what you're doing, it's likely to be just a lot
of extra steps for no real benefit.
Oh, and yes, BatchServe is
just the queue manager. The word "Batch" gets tossed around a
lot -- it's definitely confusing.
-Andy
Will Mendez
wrote:
>Correct, Or a single stand alone Mental Ray license will
do. >BatchUniversal = 1 XSI Batch License + 2 Mental Ray Stand Alone
licenses. > > > >/Will > >-----Original
Message----- >From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM ] On
Behalf Of >Andy Jones >Sent: Monday, March 13, 2006 9:49
PM >To: XSI(at)Softimage.COM >Subject: Re:
BatchServe? > >All you need is any XSI license to do the
standard XSI renders. To do >mi renders (probably unlikely
if you're just getting into this) you'd >need
BatchUniversal. Someone please correct me if I've got this
wrong. > >-Andy > >Gene Crucean
wrote: > > > >>Hey
Marc, >> >>Look into RoyalRender. It's amazing. www.royalrender.de >><http://www.royalrender.de
> >> >> >> >>On 3/13/06,
*Brinkley, Marc* < mbrinkley(at)ea.com >><mailto:mbrinkley(at)ea.com >>
wrote: >> >> Sorry to jump into
this thread. I am looking into this BatchServe
for >> the first time and I am really really
new to this. >> >> Do I need Batch
or BatchUniversal make this all work? BatchServe
>> is
just >> the Queue manager
right? >> >> >> _______________________________________ >> Marc
Brinkley - EA|Chicago >> mbrinkley [at] ea.com <http://ea.com> >> 847.884.2000
x118 >> "[Fight Night] Round 3 on an Xbox
360 on a widescreen LCD TV is so >> pretty
it's the Jessica Alba of video gaming."
>> >> >> -----Original
Message----- >> From: owner-xsi(at)Softimage.COM
<mailto:owner-xsi(at)Softimage.COM
> >> [mailto:owner-xsi(at)Softimage.COM
<mailto:owner-xsi(at)Softimage.COM>] >> On
Behalf >> Of Andy Jones
>> Sent: Monday, March 13, 2006 2:13
PM >> To: XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM> >> Subject:
Re: BatchServe? >> >> Regardless
of what happens, I'm pretty sure we'll be using it for
at >> least a few more years here unless
something really amazing
comes >> out. >> At
this point we have it running as stable as anything else I've seen,
>> and it works well for us. A
lot of the instability was the result >> of
a >> lack of debugging/testing and what
appears to have been a rushed >> original
release. Also, if you look at the database structure,
>> you
can >> actually see how it was originally
intended to support multiple
job >> types. I.e., there's a
table of job types, each with a
different >> command. The current
implementation just circumvents that with the
>> batch script that gets
run. At some point, I'm hoping to replace
that >> batch script with an additional
layer of scripting so that
the >> database >> can
be checked for the appropriate command to execute, and so that
>> additional monitoring can be performed
outside the primary
task >> process. >> Also,
I want to port everything to Python so that it can
be >> script-based >> outside
of XSI and cross-platform. Whether or not I'll actually get
>> around to it, I can't really
say. >> >> -Andy >> >> Stefan
Andersson wrote: >> >> >I liked
Batchserv quite a lot, what I didn't like was that is was so
>> >damn unstable.. and the fact that it
didn't support
other >> applications. >> >> >Though,
I think it would be good for the XSI community if
BatchServ >> >would continue it's
development as a OpenSource application. It was
>> >easy to use and gave back useful
graphical feedback on how
the >> renders >> >worked
(or
not). >> > >> >regards >> >stefan
andersson
>> > >> > >> >On
3/13/06, Andy Jones <andy(at)thefront.com >> <mailto:andy(at)thefront.com >>
wrote: >> > >> > >> >>I
think the source has already been released. I don't know
the >> >>specifics of the licensing,
though. The only thing I've found about
>> >>licensing is the header on the
XSI_NT_Client.vbs file. I didn't
see >> >>anything in the cpp
files. I'd assume it's the same as the rest
of >> >>the XSI SDK,
though. If it's not already the case, I would
>> encourage >> >>Softimage
to make sure the licensing is such that people are free
to >> >>post their
changes. Ideally, the source would be kept in
something >> >>along the lines of a
CVS repository or something somewhere so that
>> >>multiple people can submit
changes. >> >> >> >>-Andy >> >> >> >>Alan
Jones
wrote: >> >> >> >>
>> >> >> >>>Are
you guys going to OS it so the community can take it up
from >> here? >> >>>(Just
curious - sorry to so I doubt I'd be developing it, but I'm
>> >>>sure there a quite a few
people here who'd be
interested). >> >>> >> >>>Cheers, >> >>> >> >>>Alan. >> >>>
>> >>> >> >>--- >> >>Unsubscribe?
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-- Byron Nash www.armoredsquirrel.com
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