Not sure if I'm the only one who saw this but did anyone read the whitepaper on Softimage's new website? At the bottom of page 8 it mentions XSI v5.1 and its ability to read and write assets from Max and Maya. Whats this all about?
Kris
>Hey Eric,
>
>How's it going? We've been doing a whole bunch of these transfers in
>the past two weeks, and the best luck we've had has been to use Deep
>Exploration to convert the files to Maya Ascii (probably binary works
>just as well), then using DotXSI4Maya to convert from Maya into XSI. If
>you do that and choose to import the normals with DotXSI, you can get
>pretty good results (though the user normals are a pain to work with,
>and you might want to just use them as reference to mark hard edges).
>You should also get materials and textures this way. Although if there
>are multi-layered textures in Max, I think you'll only get one of the
>layers. If you have problems with geometry flying around to weird
>places, it can usually be solved by flattening out the transforms in
>Max. I think you'll lose some polygon information if you go to .obj.
>We didn't play with .3ds too much, but I've had mixed results with it in
>the past and we're pretty much getting everything we need through right
>now anyway.
>
>-Andy
>
>Jason Brynford-Jones wrote:
>
>>Like a Stephen Hawking book - or a rhinoceros. Oops off to discussion
>>there Chin.
>>
>>-----Original Message-----
>>From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
>>Of kim aldis
>>
>>
>>...just a bit deep and hard to get to....
>>
>>
>>
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