Speaking of 5.1.............. :D
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Andy Jones
Sent: Tuesday, March 14, 2006 2:35 PM
To: XSI(at)Softimage.COM
Subject: Re: .max model converter?
Never mind. Found it. It was cleverly hidden right on the front
page... http://www.softimage.com/about_us/pdf/getting_into_character.pdf
-Andy
Andre DeAngelis wrote:
>It could just be referring to dotXSI.
>
>But seeing as FR has point oven built into it, meybae ter are some nice
>goodies to come in 5.1?
>
>
>
>-----Original Message-----
>From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
>Of Kris Rivel
>Sent: Tuesday, March 14, 2006 1:54 PM
>To: XSI(at)Softimage.COM
>Subject: RE: Re: .max model converter?
>
>Not sure if I'm the only one who saw this but did anyone read the
>whitepaper on Softimage's new website? At the bottom of page 8 it
>mentions XSI v5.1 and its ability to read and write assets from Max and
>Maya. Whats this all about?
>
>Kris
>
>
>
>>Hey Eric,
>>
>>How's it going? We've been doing a whole bunch of these transfers in
>>the past two weeks, and the best luck we've had has been to use Deep
>>Exploration to convert the files to Maya Ascii (probably binary works
>>just as well), then using DotXSI4Maya to convert from Maya into XSI.
>>If you do that and choose to import the normals with DotXSI, you can
>>get pretty good results (though the user normals are a pain to work
>>with, and you might want to just use them as reference to mark hard
>>
>>
>edges).
>
>
>>You should also get materials and textures this way. Although if there
>>
>>
>
>
>
>>are multi-layered textures in Max, I think you'll only get one of the
>>layers. If you have problems with geometry flying around to weird
>>places, it can usually be solved by flattening out the transforms in
>>Max. I think you'll lose some polygon information if you go to .obj.
>>We didn't play with .3ds too much, but I've had mixed results with it
>>in the past and we're pretty much getting everything we need through
>>right now anyway.
>>
>>-Andy
>>
>>Jason Brynford-Jones wrote:
>>
>>
>>
>>>Like a Stephen Hawking book - or a rhinoceros. Oops off to discussion
>>>
>>>
>
>
>
>>>there Chin.
>>>
>>>-----Original Message-----
>>>From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
>>>Behalf Of kim aldis
>>>
>>>
>>>...just a bit deep and hard to get to....
>>>
>>>
>>>
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>>>unsubscribe xsi
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>>>
>>>
>>>
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