Hey Dr. Jones!
Things are good. :) Tell the rest of the PLF peeps I say hi.
Thanks for the suggestions everyone. I just downloaded the 30-day trial, and it worked fine.
All of these formats... What a pain in the ass. Turbo Squid is a mess. You're never quite sure what you're getting. Viewpoint had it's problems, one of which was cost, but the kind of garbage models and variety of formats on Turbo Squid is just rediculous. I saw someone download what they though was an Acacia tree model, only to find that it was an elaborately cut out poly with a texture map of the tree on it.
E
Freelance 3-D Animator, F/X Artist
----- Original Message ----
From: Andy Jones <andy(at)thefront.com>
To: XSI(at)Softimage.COM
Sent: Tuesday, March 14, 2006 1:27:27 PM
Subject: Re: .max model converter?
Hey Eric,
How's it going? We've been doing a whole bunch of these transfers in
the past two weeks, and the best luck we've had has been to use Deep
Exploration to convert the files to Maya Ascii (probably binary works
just as well), then using DotXSI4Maya to convert from Maya into XSI. If
you do that and choose to import the normals with DotXSI, you can get
pretty good results (though the user normals are a pain to work with,
and you might want to just use them as reference to mark hard edges).
You should also get materials and textures this way. Although if there
are multi-layered textures in Max, I think you'll only get one of the
layers. If you have problems with geometry flying around to weird
places, it can usually be solved by flattening out the transforms in
Max. I think you'll lose some polygon information if you go to .obj.
We didn't play with .3ds too much, but I've had mixed results with it in
the past and we're pretty much getting everything we need through right
now anyway.
-Andy
Jason Brynford-Jones wrote:
>Like a Stephen Hawking book - or a rhinoceros. Oops off to discussion
>there Chin.
>
>-----Original Message-----
>From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
>Of kim aldis
>
>
>...just a bit deep and hard to get to....
>
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