-----Original Message-----
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of
kim aldis
Sent: Wednesday, March 15, 2006
10:01 AM
To: xsi(at)Softimage.COM
Subject: displacement artifacts
I'm using displacement maps in a way that requires a degree
of accuracy. I'm making small, slightly raised lumps using a matte image to
drive transparency. For the displacement I'm using a slightly shrunk and
softened - few pixels - version of the transparency map. This gives me a nice
rounded edge to the raised, circular lumps. As you might guess, though, I'm
getting some artifacts. Unusual ones, though. Slight pixelation around some of
the rounded edges and little black marks on the inner areas; where you wouldn't
expect them. upping the length doesn't help but increasing the subdee on the
mesh - stupidly increasing - does. I'd rather not do this because it's hitting
the render times.
has anyone seen this; any thoughts?
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kim(at)aldis.org.uk
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