Re: Fast Skin Shader and light flags

Date : Wed, 15 Mar 2006 16:43:51 +0100
To : XSI(at)Softimage.COM
From : "guillaume laforge" <guillaume.laforge.3d(at)gmail.com>
Subject : Re: Fast Skin Shader and light flags
>Specular/diffuse toggles for lights are an XSI specific thing that they don't support in their shaders
I don't understand this choice ! All the main 3d applications got a specular toggle for lights. They can't forget a such basic feature !

It is the same thing with the "mi_car_paint_phen" and  "mi_metallic_paint" shader too !
Mental Ray gives use the ability to render specular in a "pass channel" but it is unusable if the shaders don't handle specular correctly...

Guillaume


On 3/15/06, Halfdan Ingvarsson <hingvars(at)softimage.com> wrote:
The fast skin shader was made by mental images. Specular/diffuse toggles for lights are an XSI specific thing that they don't support in their shaders, unfortunately.
 
 - ½


From: owner-xsi(at)Softimage.COM on behalf of loganarts
Sent: Wed 15-Mar-06 10:05
To: XSI
Subject: Fast Skin Shader and light flags

Hello list,

 

Been using the fast skin shader a lot recently and i dont know if this issue has been discussed ehre before but:

If i uncheck speculars from my lights, it still renders the speculars in the surfaces using the shader. if i uncheck diffuse it still considers it for the sss and diffuse...The idea of setting up partitions and overrides to have speculars and diffuses separatelly scares me a lot.

Is it me or the implementation of this shader wasnt properly done on that?

Tech dudes help me out here:)

 

Saludos amigos!

 

Mario



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