Hello list,
Been using the fast skin shader a lot recently and i dont know if this issue
has been discussed ehre before but:
If i uncheck speculars from my lights, it still renders the speculars in the
surfaces using the shader. if i uncheck diffuse it still considers it for the
sss and diffuse...The idea of setting up partitions and overrides to have
speculars and diffuses separatelly scares me a lot.
Is it me or the implementation of this shader wasnt properly done on
that?
Tech dudes help me out here:)
Saludos amigos!
Mario