-----Original
Message-----
From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of kim aldis
Sent: Wednesday, March 15, 2006 10:01
AM
To:
xsi(at)Softimage.COM
Subject:
displacement artifacts
I'm using displacement maps in a
way that requires a degree of accuracy. I'm making small, slightly raised
lumps using a matte image to drive transparency. For the displacement I'm
using a slightly shrunk and softened - few pixels - version of the
transparency map. This gives me a nice rounded edge to the raised, circular
lumps. As you might guess, though, I'm getting some artifacts. Unusual ones,
though. Slight pixelation around some of the rounded edges and little black
marks on the inner areas; where you wouldn't expect them. upping the length
doesn't help but increasing the subdee on the mesh - stupidly increasing -
does. I'd rather not do this because it's hitting the render
times.
has anyone seen this; any
thoughts?
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kim(at)aldis.org.uk |