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I wouldn't think so, there's only a small amount of height
there - re-ranged to 0-0.08 from a full range image.
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Michaël
Bentitou Sent: 15-March-2006 17:01 To:
XSI(at)Softimage.COM Subject: RE: displacement
artifacts
Yeah it was just a
shot in the dark, I know you know better than that
Kim ;-) It can?t be something like not enough information in your Trans/disp image like 8Bit/16bit issue, can it
?
-=mb.
-----Original
Message----- From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of kim aldis Sent: Wednesday, March 15,
2006 11:28
AM To: XSI(at)Softimage.COM Subject: RE: displacement
artifacts
no, I tend not to do
that. ;), but the level of detail is quite fine.
From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Michaël
Bentitou Sent:
15-March-2006
15:30 To:
XSI(at)Softimage.COM Subject:
RE: displacement artifacts
Could your objects
be insanely small or large in terms of Softimage units
?
-=mb.
-----Original
Message----- From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of kim aldis Sent: Wednesday, March 15,
2006 10:01
AM To: xsi(at)Softimage.COM Subject: displacement
artifacts
I'm using displacement maps in a
way that requires a degree of accuracy. I'm making small, slightly raised
lumps using a matte image to drive transparency. For the displacement I'm
using a slightly shrunk and softened - few pixels - version of the
transparency map. This gives me a nice rounded edge to the raised, circular
lumps. As you might guess, though, I'm getting some artifacts. Unusual ones,
though. Slight pixelation around some of the rounded edges and little black
marks on the inner areas; where you wouldn't expect them. upping the length
doesn't help but increasing the subdee on the mesh - stupidly increasing -
does. I'd rather not do this because it's hitting the render
times.
has anyone seen this; any
thoughts?
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kim(at)aldis.org.uk |
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