I kinda of agree
with u, but if you had any experience with Booleans in Softimage 3.x, the Booleans
in XSi are sooo much better
lol!!
-=mb.
-----Original Message-----
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Eric Lampi
Sent: Thursday, March 16, 2006
12:46 PM
To: XSI(at)Softimage.COM
Subject: Re: Boolean engine did
not cope. Result becomes first polygon mesh input
Can someone explain to me why XSI has such **horrible** booleans?
For crying out loud, Lightwave V 1.0 had kick-ass booleans, that was over
15 years ago!
Freelance 3-D Animator, F/X Artist
----- Original Message ----
From: olivier amrein <oenvoyage(at)gmail.com>
To: xsi(at)Softimage.COM
Sent: Thursday, March 16, 2006 12:15:33 PM
Subject: Boolean engine did not cope. Result becomes first polygon mesh input
hello,
i try to boolean difference 2 fairly simple shapes. a stylised house (not more
than 50 faces and a cutting cube)
both are freezed before...they are on same layer... still i got an error
message : "Boolean engine did not cope. Result becomes first polygon mesh
input"
did anyone see it ? couldn't google something nor find by searching list.
i managed to get some difference boolean when my "cutting-cube" by
moving around my cube... but at one point i get that message and it stops
booleaning ...
the current project can go on as i separated my object in 2 and then got 2
boolean.,..but still i was wondering what this "boolean did not cope
means"?
thanks for any infos
o
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china.skol.ch/o
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