.map conversion

Date : Thu, 16 Mar 2006 22:13:00 +0100
To : XSI(at)Softimage.COM
From : Christian Götzinger <cg(at)pension-goetzinger.de>
Subject : .map conversion
Hi List,

whenever I create textures and materials for my scenes I ussually work with normal file formats such as .jpg and .tga.
I like to keep my textures in these formats while I set up scenes because I often go back into Photoshop to make changes.


So my question: is there a fast way to batch-convert all used texture sources to .map files and maintain all material connections in my scene?
If I simply convert the textures to .map I'd have to manually replace all textures in my scene, and I usually have a whole bunch. How do you guys handle this?


Thanks,
Chris


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