Hi List,
whenever I create textures and materials for my scenes I ussually work
with normal file formats such as .jpg and .tga.
I like to keep my textures in these formats while I set up scenes
because I often go back into Photoshop to make changes.
So my question: is there a fast way to batch-convert all used texture
sources to .map files and maintain all material connections in my scene?
If I simply convert the textures to .map I'd have to manually replace
all textures in my scene, and I usually have a whole bunch. How do you
guys handle this?
Thanks,
Chris
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